Experimental. Expand Fire & Forget for NPC delete

This commit is contained in:
Melanie
2012-02-06 22:26:25 +01:00
parent 54fc78013d
commit a829f20828

View File

@@ -2584,15 +2584,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
m_host.AddScriptLPS(1);
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
Util.FireAndForget(delegate(object x) {
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
UUID npcId = new UUID(npc.m_string);
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
if (!module.CheckPermissions(npcId, m_host.OwnerID))
return;
Util.FireAndForget(delegate(object x) {
module.DeleteNPC(npcId, World);
});
}