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mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
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@@ -2611,10 +2611,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// everything required by any blocks it can branch to.
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do
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{
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this.resolvedSomething = false;
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this.resolveSequence++;
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this.ResolveBlock((GraphNodeBlock)firstLin);
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} while(this.resolvedSomething);
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resolvedSomething = false;
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resolveSequence++;
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ResolveBlock((GraphNodeBlock)firstLin);
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} while(resolvedSomething);
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// Repeat the cutting loops as long as we keep finding stuff.
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bool didSomething;
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@@ -2939,7 +2939,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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return;
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// So we don't recurse forever on a backward branch.
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currentBlock.hasBeenResolved = this.resolveSequence;
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currentBlock.hasBeenResolved = resolveSequence;
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// Assume we haven't written any locals yet.
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List<ScriptMyLocal> localsWrittenSoFar = new List<ScriptMyLocal>();
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@@ -2975,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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!currentBlock.localsReadBeforeWritten.Contains(readByNextBlock))
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{
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currentBlock.localsReadBeforeWritten.Add(readByNextBlock);
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this.resolvedSomething = true;
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resolvedSomething = true;
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}
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}
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}
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