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Finished implementing redirects in GetTexture.
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@@ -56,12 +56,15 @@ namespace OpenSim.Capabilities.Handlers
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public const string DefaultFormat = "x-j2c";
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// TODO: Change this to a config option
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const string REDIRECT_URL = null;
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private string m_RedirectURL = null;
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public GetTextureHandler(string path, IAssetService assService, string name, string description)
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public GetTextureHandler(string path, IAssetService assService, string name, string description, string redirectURL)
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: base("GET", path, name, description)
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{
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m_assetService = assService;
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m_RedirectURL = redirectURL;
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if (!m_RedirectURL.EndsWith("/"))
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m_RedirectURL += "/";
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}
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protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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@@ -134,7 +137,7 @@ namespace OpenSim.Capabilities.Handlers
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if (format != DefaultFormat)
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fullID = fullID + "-" + format;
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if (!String.IsNullOrEmpty(REDIRECT_URL))
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if (!String.IsNullOrEmpty(m_RedirectURL))
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{
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// Only try to fetch locally cached textures. Misses are redirected
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texture = m_assetService.GetCached(fullID);
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@@ -150,8 +153,9 @@ namespace OpenSim.Capabilities.Handlers
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}
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else
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{
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string textureUrl = REDIRECT_URL + textureID.ToString();
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string textureUrl = m_RedirectURL + textureID.ToString();
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m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
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httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
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httpResponse.RedirectLocation = textureUrl;
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return true;
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}
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