Revert "Updates all IRegionModules to the new style region modules."

This reverts commit ec3c31e61e.
This commit is contained in:
Melanie
2010-01-29 07:20:13 +00:00
parent ad75a53d60
commit a87a247f05
76 changed files with 940 additions and 1872 deletions

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -32,7 +32,6 @@ using System.Net;
using System.Reflection;
using System.Text.RegularExpressions;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using Nwc.XmlRpc;
@@ -47,8 +46,7 @@ using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.Hypergrid
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class HGStandaloneLoginModule : ISharedRegionModule, ILoginServiceToRegionsConnector
public class HGStandaloneLoginModule : IRegionModule, ILoginServiceToRegionsConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -58,58 +56,47 @@ namespace OpenSim.Region.CoreModules.Hypergrid
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
protected HGLoginAuthService m_loginService;
private bool authenticate = true;
private string welcomeMessage = "Welcome to OpenSim";
private IConfig startupConfig;
private IConfig standaloneConfig;
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
{
startupConfig = source.Configs["Startup"];
standaloneConfig = source.Configs["StandAlone"];
if (standaloneConfig != null)
{
authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
welcomeMessage = standaloneConfig.GetString("welcome_message");
}
m_enabled = !startupConfig.GetBoolean("gridmode", false);
}
#region IRegionModule Members
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
public void Initialise(Scene scene, IConfigSource source)
{
if (m_firstScene == null)
{
m_firstScene = scene;
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig != null)
{
m_enabled = !startupConfig.GetBoolean("gridmode", false);
}
if (m_enabled)
{
m_log.Debug("[HGLogin]: HGlogin module enabled");
bool authenticate = true;
string welcomeMessage = "Welcome to OpenSim";
IConfig standaloneConfig = source.Configs["StandAlone"];
if (standaloneConfig != null)
{
authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
welcomeMessage = standaloneConfig.GetString("welcome_message");
}
//TODO: fix casting.
LibraryRootFolder rootFolder = m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder;
IHttpServer httpServer = MainServer.Instance;
//TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference
m_loginService
m_loginService
= new HGLoginAuthService(
(UserManagerBase)m_firstScene.CommsManager.UserAdminService,
welcomeMessage,
m_firstScene.CommsManager.InterServiceInventoryService,
m_firstScene.CommsManager.NetworkServersInfo,
authenticate,
rootFolder,
(UserManagerBase)m_firstScene.CommsManager.UserAdminService,
welcomeMessage,
m_firstScene.CommsManager.InterServiceInventoryService,
m_firstScene.CommsManager.NetworkServersInfo,
authenticate,
rootFolder,
this);
httpServer.AddXmlRPCHandler("hg_login", m_loginService.XmlRpcLoginMethod);
@@ -126,19 +113,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
}
}
public void RemoveRegion(Scene scene)
{
if (scene == m_firstScene)
{
IHttpServer httpServer = MainServer.Instance;
httpServer.RemoveXmlRPCHandler("hg_login");
httpServer.RemoveXmlRPCHandler("check_auth_session");
httpServer.RemoveXmlRPCHandler("get_avatar_appearance");
httpServer.RemoveXmlRPCHandler("update_avatar_appearance");
}
m_scenes.Remove(scene);
}
public void PostInitialise()
{
@@ -154,6 +128,11 @@ namespace OpenSim.Region.CoreModules.Hypergrid
get { return "HGStandaloneLoginModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
protected void AddScene(Scene scene)