* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene

* (ability to give objects new uuids will come later)
This commit is contained in:
Justin Clarke Casey
2008-07-12 22:14:38 +00:00
parent 23c4a409b7
commit a89385818d
7 changed files with 34 additions and 22 deletions

View File

@@ -1665,9 +1665,9 @@ namespace OpenSim.Region.Environment.Scenes
/// Add an object into the scene that has come from storage
/// </summary>
/// <param name="sceneObject"></param>
public void AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
public bool AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
{
m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup);
return m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup);
}
/// <summary>
@@ -1678,9 +1678,9 @@ namespace OpenSim.Region.Environment.Scenes
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
/// </param>
public void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
{
m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
return m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
}
/// <summary>