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* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
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@@ -1665,9 +1665,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// Add an object into the scene that has come from storage
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/// </summary>
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/// <param name="sceneObject"></param>
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public void AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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public bool AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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{
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m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup);
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return m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup);
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}
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/// <summary>
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@@ -1678,9 +1678,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// If true, the object is made persistent into the scene.
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/// If false, the object will not persist over server restarts
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/// </param>
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public void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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{
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m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
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return m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
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}
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/// <summary>
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