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* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
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@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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if (null == m_host)
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{
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m_log.ErrorFormat(
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"[{0}]: Could not get scene object part corresponding to localID {1} to start script",
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"[{0}]: Could not find scene object part corresponding to localID {1} to start script",
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m_scriptEngine.ScriptEngineName, localID);
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return;
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