* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene

* (ability to give objects new uuids will come later)
This commit is contained in:
Justin Clarke Casey
2008-07-12 22:14:38 +00:00
parent 23c4a409b7
commit a89385818d
7 changed files with 34 additions and 22 deletions

View File

@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
if (null == m_host)
{
m_log.ErrorFormat(
"[{0}]: Could not get scene object part corresponding to localID {1} to start script",
"[{0}]: Could not find scene object part corresponding to localID {1} to start script",
m_scriptEngine.ScriptEngineName, localID);
return;