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starting phase 2 of the OpenSim.Region.Environment commit: relocating
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
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@@ -38,7 +38,7 @@ using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
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using OpenSim.Region.Environment.Modules.Avatar.InstantMessage;
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using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
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using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
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using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
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using OpenSim.Region.CoreModules.Agent.AssetTransaction;
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namespace OpenSim.ApplicationPlugins.LoadRegions
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{
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@@ -146,7 +146,7 @@ namespace OpenSim
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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}
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public void RunCommand(string module, string[] cp)
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void RunCommand(string module, string[] cp)
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{
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List<string> cmdparams = new List<string>(cp);
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if (cmdparams.Count < 1)
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@@ -33,7 +33,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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/*
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public class AgentAssetTransactionsManager
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@@ -32,7 +32,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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/// <summary>
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/// Manage asset transactions for a single agent.
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@@ -33,7 +33,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
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{
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@@ -35,7 +35,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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public class AssetXferUploader
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{
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@@ -38,7 +38,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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namespace OpenSim.Region.Environment.Modules.Agent.Capabilities
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namespace OpenSim.Region.CoreModules.Agent.Capabilities
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{
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public class CapabilitiesModule : IRegionModule, ICapabilitiesModule
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{
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@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Communications.Cache;
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using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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public class TextureDownloadModule : IRegionModule
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{
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@@ -32,7 +32,7 @@ using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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/// <summary>
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/// Sends a 'texture not found' packet back to the client
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@@ -35,7 +35,7 @@ using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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/// <summary>
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/// This module sets up texture senders in response to client texture requests, and places them on a
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@@ -39,7 +39,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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public class J2KDecoderModule : IRegionModule, IJ2KDecoder
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{
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@@ -33,7 +33,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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[TestFixture]
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public class UserTextureSenderTests
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@@ -32,7 +32,7 @@ using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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/// <summary>
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/// A TextureSender handles the process of receiving a texture requested by the client from the
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@@ -33,7 +33,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.Xfer
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namespace OpenSim.Region.CoreModules.Agent.Xfer
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{
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public class XferModule : IRegionModule, IXfer
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{
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@@ -36,7 +36,7 @@ using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Environment.Modules.Agent.Capabilities;
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using OpenSim.Region.CoreModules.Agent.Capabilities;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Tests.Common.Setup
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