starting phase 2 of the OpenSim.Region.Environment commit: relocating

OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
This commit is contained in:
Dr Scofield
2009-02-09 09:16:15 +00:00
parent 2c4ccc2347
commit a89d097355
16 changed files with 63 additions and 15 deletions

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@@ -38,7 +38,7 @@ using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
using OpenSim.Region.Environment.Modules.Avatar.InstantMessage;
using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
using OpenSim.Region.CoreModules.Agent.AssetTransaction;
namespace OpenSim.ApplicationPlugins.LoadRegions
{

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@@ -146,7 +146,7 @@ namespace OpenSim
m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
}
public void RunCommand(string module, string[] cp)
void RunCommand(string module, string[] cp)
{
List<string> cmdparams = new List<string>(cp);
if (cmdparams.Count < 1)

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@@ -33,7 +33,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
/*
public class AgentAssetTransactionsManager

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@@ -32,7 +32,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
/// <summary>
/// Manage asset transactions for a single agent.

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@@ -33,7 +33,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
{

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@@ -35,7 +35,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
public class AssetXferUploader
{

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@@ -38,7 +38,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
namespace OpenSim.Region.Environment.Modules.Agent.Capabilities
namespace OpenSim.Region.CoreModules.Agent.Capabilities
{
public class CapabilitiesModule : IRegionModule, ICapabilitiesModule
{

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@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Communications.Cache;
using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
namespace OpenSim.Region.CoreModules.Agent.TextureDownload
{
public class TextureDownloadModule : IRegionModule
{

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@@ -32,7 +32,7 @@ using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
namespace OpenSim.Region.CoreModules.Agent.TextureDownload
{
/// <summary>
/// Sends a 'texture not found' packet back to the client

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@@ -35,7 +35,7 @@ using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
namespace OpenSim.Region.CoreModules.Agent.TextureDownload
{
/// <summary>
/// This module sets up texture senders in response to client texture requests, and places them on a

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@@ -39,7 +39,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
public class J2KDecoderModule : IRegionModule, IJ2KDecoder
{

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@@ -33,7 +33,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
[TestFixture]
public class UserTextureSenderTests

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@@ -32,7 +32,7 @@ using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
/// <summary>
/// A TextureSender handles the process of receiving a texture requested by the client from the

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@@ -33,7 +33,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Environment.Modules.Agent.Xfer
namespace OpenSim.Region.CoreModules.Agent.Xfer
{
public class XferModule : IRegionModule, IXfer
{

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@@ -36,7 +36,7 @@ using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.Agent.Capabilities;
using OpenSim.Region.CoreModules.Agent.Capabilities;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Common.Setup