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removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
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@@ -289,7 +289,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public int GetCatBytesCanSend(int timeMS)
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{
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// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
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return (int)(timeMS * m_dripRate * 1e-3);
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return (int)(timeMS * DripRate * 1e-3);
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}
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/// <summary>
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