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Set group on newly rezzed objects to the rezzer's (or rezzing object's)
group
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@@ -2825,6 +2825,7 @@ namespace OpenSim.Region.Environment.Scenes
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.SetGroup(GroupID, client);
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part.ChangeInventoryGroup(GroupID);
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}
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HasGroupChanged = true;
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