Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-05-21 03:51:58 +01:00
245 changed files with 6014 additions and 4908 deletions

View File

@@ -1038,23 +1038,6 @@ namespace OpenSim.Client.MXP.ClientStack
// Need to translate to MXP somehow
}
public void SendAvatarData(SendAvatarData data)
{
//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
UUID ownerID = data.AvatarID;
MXPSendAvatarData(data.FirstName + " " + data.LastName, ownerID, UUID.Zero, data.AvatarID, data.AvatarLocalID, data.Position, data.Rotation);
}
public void SendAvatarTerseUpdate(SendAvatarTerseData data)
{
MovementEventMessage me = new MovementEventMessage();
me.ObjectIndex = data.LocalID;
me.Location = ToOmVector(data.Position);
me.Orientation = ToOmQuaternion(data.Rotation);
Session.Send(me);
}
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
{
// Minimap function, not used.
@@ -1070,23 +1053,31 @@ namespace OpenSim.Client.MXP.ClientStack
// Need to translate to MXP somehow
}
public void SendPrimitiveToClient(SendPrimitiveData data)
public void SendAvatarDataImmediate(ISceneEntity avatar)
{
MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
data.material, data.textureanim);
//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
ScenePresence presence = (ScenePresence)avatar;
UUID ownerID = presence.UUID;
MXPSendAvatarData(presence.Firstname + " " + presence.Lastname, ownerID, UUID.Zero, presence.UUID, presence.LocalId, presence.AbsolutePosition, presence.Rotation);
}
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
MovementEventMessage me = new MovementEventMessage();
me.ObjectIndex = data.LocalID;
me.Location = ToOmVector(data.Position);
me.Orientation = ToOmQuaternion(data.Rotation);
Session.Send(me);
//MovementEventMessage me = new MovementEventMessage();
//me.ObjectIndex = data.LocalID;
//me.Location = ToOmVector(data.Position);
//me.Orientation = ToOmQuaternion(data.Rotation);
//MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
// data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
// data.material, data.textureanim);
//Session.Send(me);
throw new System.NotImplementedException();
}
public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
{
}