Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-05-21 03:51:58 +01:00
245 changed files with 6014 additions and 4908 deletions

View File

@@ -50,43 +50,17 @@ using Nini.Config;
namespace OpenSim.Region.ClientStack.LindenUDP
{
#region Enums
/// <summary>
/// Specifies the fields that have been changed when sending a prim or
/// avatar update
/// </summary>
[Flags]
public enum PrimUpdateFlags : uint
public class EntityUpdate
{
None = 0,
AttachmentPoint = 1 << 0,
Material = 1 << 1,
ClickAction = 1 << 2,
Scale = 1 << 3,
ParentID = 1 << 4,
PrimFlags = 1 << 5,
PrimData = 1 << 6,
MediaURL = 1 << 7,
ScratchPad = 1 << 8,
Textures = 1 << 9,
TextureAnim = 1 << 10,
NameValue = 1 << 11,
Position = 1 << 12,
Rotation = 1 << 13,
Velocity = 1 << 14,
Acceleration = 1 << 15,
AngularVelocity = 1 << 16,
CollisionPlane = 1 << 17,
Text = 1 << 18,
Particles = 1 << 19,
ExtraData = 1 << 20,
Sound = 1 << 21,
Joint = 1 << 22,
FullUpdate = UInt32.MaxValue
}
public ISceneEntity Entity;
public PrimUpdateFlags Flags;
#endregion Enums
public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags)
{
Entity = entity;
Flags = flags;
}
}
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
@@ -350,9 +324,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private readonly IGroupsModule m_GroupsModule;
private int m_cachedTextureSerial;
protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
private PriorityQueue<double, EntityUpdate> m_entityUpdates;
/// <value>
/// List used in construction of data blocks for an object update packet. This is to stop us having to
@@ -466,9 +438,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_scene = scene;
m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
m_entityUpdates = new PriorityQueue<double, EntityUpdate>(m_scene.Entities.Count);
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
m_killRecord = new HashSet<uint>();
@@ -1519,7 +1489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
kill.Header.Reliable = true;
kill.Header.Zerocoded = true;
lock (m_primFullUpdates.SyncRoot)
lock (m_entityUpdates.SyncRoot)
{
m_killRecord.Add(localID);
OutPacket(kill, ThrottleOutPacketType.State);
@@ -3419,69 +3389,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>
/// Send an ObjectUpdate packet with information about an avatar
/// </summary>
public void SendAvatarData(SendAvatarData data)
public void SendAvatarDataImmediate(ISceneEntity avatar)
{
ScenePresence presence = avatar as ScenePresence;
if (presence == null)
return;
ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
objupdate.Header.Zerocoded = true;
objupdate.RegionData.RegionHandle = data.RegionHandle;
objupdate.RegionData.RegionHandle = presence.RegionHandle;
objupdate.RegionData.TimeDilation = ushort.MaxValue;
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
OutPacket(objupdate, ThrottleOutPacketType.Task);
}
/// <summary>
/// Send a terse positional/rotation/velocity update about an avatar
/// to the client. This avatar can be that of the client itself.
/// </summary>
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
{
if (data.Priority == double.NaN)
{
m_log.Error("[LLClientView] SendAvatarTerseUpdate received a NaN priority, dropping update");
return;
}
Quaternion rotation = data.Rotation;
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
rotation = Quaternion.Identity;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data);
lock (m_avatarTerseUpdates.SyncRoot)
m_avatarTerseUpdates.Enqueue(data.Priority, terseBlock, data.LocalID);
// If we received an update about our own avatar, process the avatar update priority queue immediately
if (data.AgentID == m_agentId)
ProcessAvatarTerseUpdates();
}
protected void ProcessAvatarTerseUpdates()
{
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
terse.Header.Reliable = false;
terse.Header.Zerocoded = true;
//terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock();
terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
terse.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
lock (m_avatarTerseUpdates.SyncRoot)
{
int count = Math.Min(m_avatarTerseUpdates.Count, m_udpServer.AvatarTerseUpdatesPerPacket);
if (count == 0)
return;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
for (int i = 0; i < count; i++)
terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
}
OutPacket(terse, ThrottleOutPacketType.State);
}
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
{
if (!IsActive) return; // We don't need to update inactive clients.
@@ -3526,172 +3451,187 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Primitive Packet/Data Sending Methods
public void SendPrimitiveToClient(SendPrimitiveData data)
/// <summary>
/// Generate one of the object update packets based on PrimUpdateFlags
/// and broadcast the packet to clients
/// </summary>
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
// string text = data.text;
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
// m_log.DebugFormat(
// "[CLIENT]: Placing request to send full info about prim {0} text {1} to client {2}",
// data.localID, text, Name);
if (data.priority == double.NaN)
{
m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update");
return;
}
double priority;
Quaternion rotation = data.rotation;
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
rotation = Quaternion.Identity;
if (entity is SceneObjectPart)
priority = ((SceneObjectPart)entity).ParentGroup.GetUpdatePriority(this);
else if (entity is ScenePresence)
priority = ((ScenePresence)entity).GetUpdatePriority(this);
else
priority = 0.0d;
if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD
return;
if (data.primShape.State != 0 && data.parentID == 0 && data.primShape.PCode == 9)
return;
ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data);
lock (m_primFullUpdates.SyncRoot)
m_primFullUpdates.Enqueue(data.priority, objectData, data.localID);
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId);
}
void ProcessPrimFullUpdates()
private void ProcessEntityUpdates(int maxUpdates)
{
ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
outPacket.Header.Zerocoded = true;
Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
int updatesThisCall = 0;
lock (m_primFullUpdates.SyncRoot)
lock (m_entityUpdates.SyncRoot)
{
int count = Math.Min(m_primFullUpdates.Count, m_udpServer.PrimFullUpdatesPerPacket);
if (count == 0)
return;
m_fullUpdateDataBlocksBuilder.Clear();
for (int i = 0; i < count; i++)
EntityUpdate update;
while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update))
{
ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue();
++updatesThisCall;
if (!m_killRecord.Contains(block.ID))
#region UpdateFlags to packet type conversion
PrimUpdateFlags updateFlags = update.Flags;
bool canUseCompressed = true;
bool canUseImproved = true;
// Compressed object updates only make sense for LL primitives
if (!(update.Entity is SceneObjectPart))
canUseCompressed = false;
if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
{
m_fullUpdateDataBlocksBuilder.Add(block);
// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
// m_log.DebugFormat(
// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
// outPacket.ObjectData[i].ID, text, Name);
canUseCompressed = false;
canUseImproved = false;
}
// else
// {
// m_log.WarnFormat(
// "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name);
// }
else
{
if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
updateFlags.HasFlag(PrimUpdateFlags.Joint))
{
canUseCompressed = false;
}
if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
updateFlags.HasFlag(PrimUpdateFlags.Text) ||
updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
updateFlags.HasFlag(PrimUpdateFlags.Material) ||
updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
updateFlags.HasFlag(PrimUpdateFlags.Joint))
{
canUseImproved = false;
}
}
#endregion UpdateFlags to packet type conversion
#region Block Construction
// TODO: Remove this once we can build compressed updates
canUseCompressed = false;
if (!canUseImproved && !canUseCompressed)
{
if (update.Entity is ScenePresence)
objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
else
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
}
else if (!canUseImproved)
{
compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
}
else
{
terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
}
#endregion Block Construction
}
outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray();
OutPacket(outPacket, ThrottleOutPacketType.State);
}
}
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
{
if (data.Priority == double.NaN)
{
m_log.Error("[LLClientView] SendPrimTerseUpdate received a NaN priority, dropping update");
return;
}
Quaternion rotation = data.Rotation;
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
rotation = Quaternion.Identity;
#region Packet Sending
if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD
return;
const float TIME_DILATION = 1.0f;
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data);
lock (m_primTerseUpdates.SyncRoot)
m_primTerseUpdates.Enqueue(data.Priority, objectData, data.LocalID);
}
void ProcessPrimTerseUpdates()
{
ImprovedTerseObjectUpdatePacket outPacket = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
outPacket.Header.Reliable = false;
outPacket.Header.Zerocoded = true;
outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
lock (m_primTerseUpdates.SyncRoot)
if (objectUpdateBlocks.IsValueCreated)
{
int count = Math.Min(m_primTerseUpdates.Count, m_udpServer.PrimTerseUpdatesPerPacket);
if (count == 0)
return;
List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
outPacket.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
for (int i = 0; i < count; i++)
outPacket.ObjectData[i] = m_primTerseUpdates.Dequeue();
ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
OutPacket(outPacket, ThrottleOutPacketType.State);
if (compressedUpdateBlocks.IsValueCreated)
{
List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
if (terseUpdateBlocks.IsValueCreated)
{
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
#endregion Packet Sending
}
public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
{
PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler terse_update_priority_handler =
delegate(ref double priority, uint local_id)
{
priority = handler(new UpdatePriorityData(priority, local_id));
return priority != double.NaN;
};
PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler update_priority_handler =
//m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
PriorityQueue<double, EntityUpdate>.UpdatePriorityHandler update_priority_handler =
delegate(ref double priority, uint local_id)
{
priority = handler(new UpdatePriorityData(priority, local_id));
return priority != double.NaN;
};
if ((type & StateUpdateTypes.AvatarTerse) != 0)
{
lock (m_avatarTerseUpdates.SyncRoot)
m_avatarTerseUpdates.Reprioritize(terse_update_priority_handler);
}
if ((type & StateUpdateTypes.PrimitiveFull) != 0)
{
lock (m_primFullUpdates.SyncRoot)
m_primFullUpdates.Reprioritize(update_priority_handler);
}
if ((type & StateUpdateTypes.PrimitiveTerse) != 0)
{
lock (m_primTerseUpdates.SyncRoot)
m_primTerseUpdates.Reprioritize(terse_update_priority_handler);
}
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Reprioritize(update_priority_handler);
}
public void FlushPrimUpdates()
{
while (m_primFullUpdates.Count > 0)
{
ProcessPrimFullUpdates();
}
while (m_primTerseUpdates.Count > 0)
{
ProcessPrimTerseUpdates();
}
while (m_avatarTerseUpdates.Count > 0)
{
ProcessAvatarTerseUpdates();
}
m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
while (m_entityUpdates.Count > 0)
ProcessEntityUpdates(-1);
}
#endregion Primitive Packet/Data Sending Methods
@@ -3724,26 +3664,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{
lock (m_avatarTerseUpdates.SyncRoot)
{
if (m_avatarTerseUpdates.Count > 0)
ProcessAvatarTerseUpdates();
}
}
if ((categories & ThrottleOutPacketTypeFlags.State) != 0)
{
lock (m_primFullUpdates.SyncRoot)
{
if (m_primFullUpdates.Count > 0)
ProcessPrimFullUpdates();
}
lock (m_primTerseUpdates.SyncRoot)
{
if (m_primTerseUpdates.Count > 0)
ProcessPrimTerseUpdates();
}
if (m_entityUpdates.Count > 0)
ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback);
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
@@ -4404,22 +4326,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Helper Methods
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendAvatarTerseData data)
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(ISceneEntity entity, bool sendTexture)
{
return CreateImprovedTerseBlock(true, data.LocalID, 0, data.CollisionPlane, data.Position, data.Velocity,
data.Acceleration, data.Rotation, Vector3.Zero, data.TextureEntry);
}
#region ScenePresence/SOP Handling
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data)
{
return CreateImprovedTerseBlock(false, data.LocalID, data.AttachPoint, Vector4.Zero, data.Position, data.Velocity,
data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry);
}
bool avatar = (entity is ScenePresence);
uint localID = entity.LocalId;
uint attachPoint;
Vector4 collisionPlane;
Vector3 position, velocity, acceleration, angularVelocity;
Quaternion rotation;
byte[] textureEntry;
if (entity is ScenePresence)
{
ScenePresence presence = (ScenePresence)entity;
attachPoint = 0;
collisionPlane = presence.CollisionPlane;
position = presence.OffsetPosition;
velocity = presence.Velocity;
acceleration = Vector3.Zero;
angularVelocity = Vector3.Zero;
rotation = presence.Rotation;
if (sendTexture)
textureEntry = presence.Appearance.Texture.GetBytes();
else
textureEntry = null;
}
else
{
SceneObjectPart part = (SceneObjectPart)entity;
attachPoint = part.AttachmentPoint;
collisionPlane = Vector4.Zero;
position = part.RelativePosition;
velocity = part.Velocity;
acceleration = part.Acceleration;
angularVelocity = part.AngularVelocity;
rotation = part.RotationOffset;
if (sendTexture)
textureEntry = part.Shape.TextureEntry;
else
textureEntry = null;
}
#endregion ScenePresence/SOP Handling
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, int attachPoint,
Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation,
Vector3 angularVelocity, byte[] textureEntry)
{
int pos = 0;
byte[] data = new byte[(avatar ? 60 : 44)];
@@ -4491,12 +4446,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return block;
}
protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(SendAvatarData data)
protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
{
byte[] objectData = new byte[76];
Vector4.UnitW.ToBytes(objectData, 0); // TODO: Collision plane support
data.Position.ToBytes(objectData, 16);
data.CollisionPlane.ToBytes(objectData, 0);
data.OffsetPosition.ToBytes(objectData, 16);
//data.Velocity.ToBytes(objectData, 28);
//data.Acceleration.ToBytes(objectData, 40);
data.Rotation.ToBytes(objectData, 52);
@@ -4506,12 +4461,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
update.Data = Utils.EmptyBytes;
update.ExtraParams = new byte[1];
update.FullID = data.AvatarID;
update.ID = data.AvatarLocalID;
update.FullID = data.UUID;
update.ID = data.LocalId;
update.Material = (byte)Material.Flesh;
update.MediaURL = Utils.EmptyBytes;
update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.FirstName + "\nLastName STRING RW SV " +
data.LastName + "\nTitle STRING RW SV " + data.GroupTitle);
update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
update.ObjectData = objectData;
update.ParentID = data.ParentID;
update.PathCurve = 16;
@@ -4520,102 +4475,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP
update.PCode = (byte)PCode.Avatar;
update.ProfileCurve = 1;
update.PSBlock = Utils.EmptyBytes;
update.Scale = new Vector3(0.45f,0.6f,1.9f);
update.Scale = new Vector3(0.45f, 0.6f, 1.9f);
update.Text = Utils.EmptyBytes;
update.TextColor = new byte[4];
update.TextureAnim = Utils.EmptyBytes;
update.TextureEntry = data.TextureEntry ?? Utils.EmptyBytes;
update.UpdateFlags = (uint)(PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | PrimFlags.ObjectOwnerModify);//61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags
update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
update.UpdateFlags = (uint)(
PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
PrimFlags.ObjectOwnerModify);
return update;
}
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SendPrimitiveData data)
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
{
byte[] objectData = new byte[60];
data.pos.ToBytes(objectData, 0);
data.vel.ToBytes(objectData, 12);
data.acc.ToBytes(objectData, 24);
data.rotation.ToBytes(objectData, 36);
data.rvel.ToBytes(objectData, 48);
data.RelativePosition.ToBytes(objectData, 0);
data.Velocity.ToBytes(objectData, 12);
data.Acceleration.ToBytes(objectData, 24);
data.RotationOffset.ToBytes(objectData, 36);
data.AngularVelocity.ToBytes(objectData, 48);
ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
update.ClickAction = (byte)data.clickAction;
update.ClickAction = (byte)data.ClickAction;
update.CRC = 0;
update.ExtraParams = data.primShape.ExtraParams ?? Utils.EmptyBytes;
update.FullID = data.objectID;
update.ID = data.localID;
update.ExtraParams = data.Shape.ExtraParams ?? Utils.EmptyBytes;
update.FullID = data.UUID;
update.ID = data.LocalId;
//update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
//update.JointPivot = Vector3.Zero;
//update.JointType = 0;
update.Material = data.material;
update.Material = data.Material;
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
if (data.attachment)
if (data.IsAttachment)
{
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.AssetId);
update.State = (byte)((data.AttachPoint % 16) * 16 + (data.AttachPoint / 16));
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID);
update.State = (byte)((data.AttachmentPoint % 16) * 16 + (data.AttachmentPoint / 16));
}
else
{
update.NameValue = Utils.EmptyBytes;
update.State = data.primShape.State;
update.State = data.Shape.State;
}
update.ObjectData = objectData;
update.ParentID = data.parentID;
update.PathBegin = data.primShape.PathBegin;
update.PathCurve = data.primShape.PathCurve;
update.PathEnd = data.primShape.PathEnd;
update.PathRadiusOffset = data.primShape.PathRadiusOffset;
update.PathRevolutions = data.primShape.PathRevolutions;
update.PathScaleX = data.primShape.PathScaleX;
update.PathScaleY = data.primShape.PathScaleY;
update.PathShearX = data.primShape.PathShearX;
update.PathShearY = data.primShape.PathShearY;
update.PathSkew = data.primShape.PathSkew;
update.PathTaperX = data.primShape.PathTaperX;
update.PathTaperY = data.primShape.PathTaperY;
update.PathTwist = data.primShape.PathTwist;
update.PathTwistBegin = data.primShape.PathTwistBegin;
update.PCode = data.primShape.PCode;
update.ProfileBegin = data.primShape.ProfileBegin;
update.ProfileCurve = data.primShape.ProfileCurve;
update.ProfileEnd = data.primShape.ProfileEnd;
update.ProfileHollow = data.primShape.ProfileHollow;
update.PSBlock = data.particleSystem ?? Utils.EmptyBytes;
update.TextColor = data.color ?? Color4.Black.GetBytes(true);
update.TextureAnim = data.textureanim ?? Utils.EmptyBytes;
update.TextureEntry = data.primShape.TextureEntry ?? Utils.EmptyBytes;
update.Scale = data.primShape.Scale;
update.Text = Util.StringToBytes256(data.text);
update.UpdateFlags = (uint)data.flags;
if (data.SoundId != UUID.Zero)
update.ObjectData = objectData;
update.ParentID = data.ParentID;
update.PathBegin = data.Shape.PathBegin;
update.PathCurve = data.Shape.PathCurve;
update.PathEnd = data.Shape.PathEnd;
update.PathRadiusOffset = data.Shape.PathRadiusOffset;
update.PathRevolutions = data.Shape.PathRevolutions;
update.PathScaleX = data.Shape.PathScaleX;
update.PathScaleY = data.Shape.PathScaleY;
update.PathShearX = data.Shape.PathShearX;
update.PathShearY = data.Shape.PathShearY;
update.PathSkew = data.Shape.PathSkew;
update.PathTaperX = data.Shape.PathTaperX;
update.PathTaperY = data.Shape.PathTaperY;
update.PathTwist = data.Shape.PathTwist;
update.PathTwistBegin = data.Shape.PathTwistBegin;
update.PCode = data.Shape.PCode;
update.ProfileBegin = data.Shape.ProfileBegin;
update.ProfileCurve = data.Shape.ProfileCurve;
update.ProfileEnd = data.Shape.ProfileEnd;
update.ProfileHollow = data.Shape.ProfileHollow;
update.PSBlock = data.ParticleSystem ?? Utils.EmptyBytes;
update.TextColor = data.GetTextColor().GetBytes(false);
update.TextureAnim = data.TextureAnimation ?? Utils.EmptyBytes;
update.TextureEntry = data.Shape.TextureEntry ?? Utils.EmptyBytes;
update.Scale = data.Shape.Scale;
update.Text = Util.StringToBytes256(data.Text);
#region PrimFlags
PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(recipientID, data.UUID);
// Don't send the CreateSelected flag to everyone
flags &= ~PrimFlags.CreateSelected;
if (recipientID == data.OwnerID)
{
update.Sound = data.SoundId;
update.OwnerID = data.ownerID;
update.Gain = (float)data.SoundVolume;
if ((data.Flags & PrimFlags.CreateSelected) != 0)
{
// Only send this flag once, then unset it
flags |= PrimFlags.CreateSelected;
data.Flags &= ~PrimFlags.CreateSelected;
}
}
update.UpdateFlags = (uint)flags;
#endregion PrimFlags
if (data.Sound != UUID.Zero)
{
update.Sound = data.Sound;
update.OwnerID = data.OwnerID;
update.Gain = (float)data.SoundGain;
update.Radius = (float)data.SoundRadius;
update.Flags = data.SoundFlags;
}
switch ((PCode)data.primShape.PCode)
switch ((PCode)data.Shape.PCode)
{
case PCode.Grass:
case PCode.Tree:
case PCode.NewTree:
update.Data = new byte[] { data.primShape.State };
update.Data = new byte[] { data.Shape.State };
break;
default:
// TODO: Support ScratchPad
//if (prim.ScratchPad != null)
//{
// update.Data = new byte[prim.ScratchPad.Length];
// Buffer.BlockCopy(prim.ScratchPad, 0, update.Data, 0, update.Data.Length);
//}
//else
//{
// update.Data = Utils.EmptyBytes;
//}
update.Data = Utils.EmptyBytes;
break;
}
@@ -4623,6 +4592,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return update;
}
protected ObjectUpdateCompressedPacket.ObjectDataBlock CreateCompressedUpdateBlock(SceneObjectPart part, PrimUpdateFlags updateFlags)
{
// TODO: Implement this
return null;
}
public void SendNameReply(UUID profileId, string firstname, string lastname)
{
UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
@@ -11672,7 +11647,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
}
internal TValue Dequeue()
internal bool TryDequeue(out TValue value)
{
for (int i = 0; i < m_heaps.Length; ++i)
{
@@ -11680,10 +11655,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
MinHeapItem item = m_heaps[i].RemoveMin();
m_lookupTable.Remove(item.LocalID);
return item.Value;
value = item.Value;
return true;
}
}
throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
value = default(TValue);
return false;
}
internal void Reprioritize(UpdatePriorityHandler handler)

View File

@@ -99,15 +99,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>The measured resolution of Environment.TickCount</summary>
public readonly float TickCountResolution;
/// <summary>Number of terse prim updates to put on the queue each time the
/// <summary>Number of prim updates to put on the queue each time the
/// OnQueueEmpty event is triggered for updates</summary>
public readonly int PrimTerseUpdatesPerPacket;
/// <summary>Number of terse avatar updates to put on the queue each time the
/// OnQueueEmpty event is triggered for updates</summary>
public readonly int AvatarTerseUpdatesPerPacket;
/// <summary>Number of full prim updates to put on the queue each time the
/// OnQueueEmpty event is triggered for updates</summary>
public readonly int PrimFullUpdatesPerPacket;
public readonly int PrimUpdatesPerCallback;
/// <summary>Number of texture packets to put on the queue each time the
/// OnQueueEmpty event is triggered for textures</summary>
public readonly int TextureSendLimit;
@@ -191,9 +185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
PrimTerseUpdatesPerPacket = config.GetInt("PrimTerseUpdatesPerPacket", 25);
AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 100);
TextureSendLimit = config.GetInt("TextureSendLimit", 20);
m_defaultRTO = config.GetInt("DefaultRTO", 0);
@@ -201,9 +193,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
PrimTerseUpdatesPerPacket = 25;
AvatarTerseUpdatesPerPacket = 10;
PrimFullUpdatesPerPacket = 100;
PrimUpdatesPerCallback = 100;
TextureSendLimit = 20;
}