LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.

This commit is contained in:
Tedd Hansen
2007-08-12 18:06:02 +00:00
parent fd63c0cd32
commit a968d05864
3 changed files with 365 additions and 13 deletions

View File

@@ -4,12 +4,13 @@ using System.Text;
using System.IO;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private LSL2CS.Converter.LSL2CSConverter LSL_Converter = new LSL2CS.Converter.LSL2CSConverter();
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string Compile(string LSOFileName)
@@ -25,7 +26,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// Do actual compile
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
// Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{
parameters.ReferencedAssemblies.Add(asm.Location);
}
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code);