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ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
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@@ -1,5 +1,7 @@
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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@@ -50,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public interface ScriptEngine
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{
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RemoteEvents EventManager();
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void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp);
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}
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}
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