ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)

Added some sample placeholders for implementing rest of LSL events.
This commit is contained in:
Tedd Hansen
2008-01-12 10:25:08 +00:00
parent 011abad053
commit a993d0d335
9 changed files with 80 additions and 30 deletions

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using libsecondlife;
using OpenSim.Region.ScriptEngine.Common.TRPC;
namespace OpenSim.Region.ScriptEngine.Common
@@ -22,7 +23,11 @@ namespace OpenSim.Region.ScriptEngine.Common
typeof(System.Int64),
typeof(System.Double),
typeof(System.Decimal),
typeof(System.Array)
typeof(System.Array),
typeof(LLUUID),
typeof(System.UInt16),
typeof(System.UInt32),
typeof(System.UInt64)
};
// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection