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ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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using libsecondlife;
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using OpenSim.Region.ScriptEngine.Common.TRPC;
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namespace OpenSim.Region.ScriptEngine.Common
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@@ -22,7 +23,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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typeof(System.Int64),
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typeof(System.Double),
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typeof(System.Decimal),
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typeof(System.Array)
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typeof(System.Array),
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typeof(LLUUID),
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typeof(System.UInt16),
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typeof(System.UInt32),
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typeof(System.UInt64)
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};
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// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
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