mirror of
https://github.com/opensim/opensim.git
synced 2026-05-15 03:15:41 +08:00
ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
This commit is contained in:
@@ -55,34 +55,30 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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private ScriptEngine myScriptEngine;
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//public IScriptHost TEMP_OBJECT_ID;
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public EventManager(ScriptEngine _ScriptEngine)
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public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
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{
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myScriptEngine = _ScriptEngine;
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// TODO: HOOK EVENTS UP TO SERVER!
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
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// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
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// Hook up a test event to our test form
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myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
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myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
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myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
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// Hook up to events from OpenSim
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// We may not want to do it because someone is controlling us and will deliver events to us
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if (performHookUp)
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{
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myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
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myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
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myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
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// TODO: HOOK ALL EVENTS UP TO SERVER!
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}
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}
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public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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// Add to queue for all scripts in ObjectID object
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
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//Console.WriteLine("touch_start localID: " + localID);
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myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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{
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//myScriptEngine.myScriptManager.StartScript(
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// Path.Combine("ScriptEngines", "Default.lsl"),
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// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
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//);
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Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
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script.Length);
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myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
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@@ -90,10 +86,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public void OnRemoveScript(uint localID, LLUUID itemID)
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{
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//myScriptEngine.myScriptManager.StartScript(
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// Path.Combine("ScriptEngines", "Default.lsl"),
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// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
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//);
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Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
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myScriptEngine.m_ScriptManager.StopScript(
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localID,
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@@ -102,134 +94,166 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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// TODO: Replace placeholders below
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// NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT!
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// These needs to be hooked up to OpenSim during init of this class
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// then queued in EventQueueManager.
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// When queued in EventQueueManager they need to be LSL compatible (name and params)
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//public void state_entry() { } //
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public void state_exit(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
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}
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//public void touch_start(uint localID, LLUUID itemID) { }
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public void touch(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
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}
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public void touch_end(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
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}
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public void collision_start(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
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}
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public void collision(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
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}
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public void collision_end(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
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}
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public void land_collision_start(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
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}
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public void land_collision(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
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}
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public void land_collision_end(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
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}
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// Handled by long commands
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public void timer(uint localID, LLUUID itemID)
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{
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//myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "");
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}
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public void listen(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
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}
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public void on_rez(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
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}
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public void sensor(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
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}
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public void no_sensor(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
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}
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public void control(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
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}
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public void money(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
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}
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public void email(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
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}
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public void at_target(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
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}
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public void not_at_target(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
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}
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public void at_rot_target(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
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}
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public void not_at_rot_target(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
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}
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public void run_time_permissions(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
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}
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public void changed(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
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}
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public void attach(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
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}
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public void dataserver(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
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}
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public void link_message(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
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}
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public void moving_start(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
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}
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public void moving_end(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
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}
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public void object_rez(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
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}
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public void remote_data(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
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}
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// Handled by long commands
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public void http_response(uint localID, LLUUID itemID)
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{
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// myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
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}
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}
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}
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