ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)

Added some sample placeholders for implementing rest of LSL events.
This commit is contained in:
Tedd Hansen
2008-01-12 10:25:08 +00:00
parent 011abad053
commit a993d0d335
9 changed files with 80 additions and 30 deletions

View File

@@ -55,34 +55,30 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
private ScriptEngine myScriptEngine;
//public IScriptHost TEMP_OBJECT_ID;
public EventManager(ScriptEngine _ScriptEngine)
public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
{
myScriptEngine = _ScriptEngine;
// TODO: HOOK EVENTS UP TO SERVER!
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
// Hook up a test event to our test form
myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
// Hook up to events from OpenSim
// We may not want to do it because someone is controlling us and will deliver events to us
if (performHookUp)
{
myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
// TODO: HOOK ALL EVENTS UP TO SERVER!
}
}
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
//Console.WriteLine("touch_start localID: " + localID);
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
}
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
//myScriptEngine.myScriptManager.StartScript(
// Path.Combine("ScriptEngines", "Default.lsl"),
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
//);
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
script.Length);
myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
@@ -90,10 +86,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void OnRemoveScript(uint localID, LLUUID itemID)
{
//myScriptEngine.myScriptManager.StartScript(
// Path.Combine("ScriptEngines", "Default.lsl"),
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
//);
Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
myScriptEngine.m_ScriptManager.StopScript(
localID,
@@ -102,134 +94,166 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
// TODO: Replace placeholders below
// NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT!
// These needs to be hooked up to OpenSim during init of this class
// then queued in EventQueueManager.
// When queued in EventQueueManager they need to be LSL compatible (name and params)
//public void state_entry() { } //
public void state_exit(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
}
//public void touch_start(uint localID, LLUUID itemID) { }
public void touch(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
}
public void touch_end(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
}
public void collision_start(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
}
public void collision(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
}
public void collision_end(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
}
public void land_collision_start(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
}
public void land_collision(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
}
public void land_collision_end(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
}
// Handled by long commands
public void timer(uint localID, LLUUID itemID)
{
//myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "");
}
public void listen(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
}
public void on_rez(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
}
public void sensor(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
}
public void no_sensor(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
}
public void control(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
}
public void money(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
}
public void email(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
}
public void at_target(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
}
public void not_at_target(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
}
public void at_rot_target(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
}
public void not_at_rot_target(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
}
public void run_time_permissions(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
}
public void changed(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
}
public void attach(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
}
public void dataserver(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
}
public void link_message(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
}
public void moving_start(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
}
public void moving_end(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
}
public void object_rez(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
}
public void remote_data(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
}
// Handled by long commands
public void http_response(uint localID, LLUUID itemID)
{
// myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
}
}
}