ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)

Added some sample placeholders for implementing rest of LSL events.
This commit is contained in:
Tedd Hansen
2008-01-12 10:25:08 +00:00
parent 011abad053
commit a993d0d335
9 changed files with 80 additions and 30 deletions

View File

@@ -202,6 +202,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void CheckHttpRequests()
{
if (m_ScriptEngine.World == null)
return;
IHttpRequests iHttpReq =
m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
@@ -241,6 +244,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void CheckXMLRPCRequests()
{
if (m_ScriptEngine.World == null)
return;
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
@@ -266,6 +272,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void CheckListeners()
{
if (m_ScriptEngine.World == null)
return;
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
while (comms.HasMessages())