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duhhh argument name is direction_RootToChild not the oposite (just a rename to keep coerency with code logic)
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@@ -786,9 +786,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected internal void SwapRootChildAgent(bool direction_ChildToRoot, bool isnpc = false)
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protected internal void SwapRootChildAgent(bool direction_RootToChild, bool isnpc = false)
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{
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if (direction_ChildToRoot)
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if (direction_RootToChild)
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{
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--m_numRootAgents;
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if(isnpc)
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