long-lost fixes to physics -- proper physical avatar management on crossings, TP

This commit is contained in:
dan miller
2007-09-24 02:40:13 +00:00
parent 47256cebda
commit a9a126063f
3 changed files with 4 additions and 3 deletions

View File

@@ -413,6 +413,7 @@ namespace OpenSim.Region.Environment.Scenes
m_isChildAgent = false;
//this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
this.MakeAvatarPhysical(this.AbsolutePosition, false);
}
}