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long-lost fixes to physics -- proper physical avatar management on crossings, TP
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@@ -413,6 +413,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_isChildAgent = false;
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//this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
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this.MakeAvatarPhysical(this.AbsolutePosition, false);
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}
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}
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