add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)

This commit is contained in:
UbitUmarov
2017-06-25 02:17:02 +01:00
parent cb8975e567
commit a9a44eaeb5

View File

@@ -522,6 +522,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
GetParams(partsDelimiter, ref nextLine, 11, ref x, ref y);
graph.TranslateTransform(x, y);
}
else if (nextLine.StartsWith("ScaleTransf"))
{
float x = 0;
float y = 0;
GetParams(partsDelimiter, ref nextLine, 11, ref x, ref y);
graph.ScaleTransform(x, y);
}
else if (nextLine.StartsWith("RotTransf"))
{
float x = 0;