diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4f3f83a656..ebb8eda3b5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -312,7 +312,6 @@ namespace OpenSim.Region.Framework.Scenes private Quaternion m_sitTargetOrientation = Quaternion.Identity; private Vector3 m_sitTargetPosition; private string m_sitAnimation = "SIT"; - private bool m_occupied; // KF if any av is sitting on this prim private string m_text = String.Empty; private string m_touchName = String.Empty; private UndoRedoState m_UndoRedo = null;