Experimental

Moved DotNetScriptEngine configuration to config file.
Added option to share script execution threads between regions.
This commit is contained in:
Tedd Hansen
2008-02-01 20:12:25 +00:00
parent 5d6e89eaf9
commit a9c1f3fdb4
6 changed files with 99 additions and 9 deletions

View File

@@ -69,21 +69,25 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// <summary>
/// List of threads processing event queue
/// </summary>
private List<EventQueueThreadClass> eventQueueThreads = new List<EventQueueThreadClass>();
private object eventQueueThreadsLock = new object();
private List<EventQueueThreadClass> eventQueueThreads;// = new List<EventQueueThreadClass>();
private object eventQueueThreadsLock;// = new object();
private static List<EventQueueThreadClass> staticEventQueueThreads;// = new List<EventQueueThreadClass>();
private static object staticEventQueueThreadsLock;// = new object();
public object queueLock = new object(); // Mutex lock object
/// <summary>
/// How many threads to process queue with
/// </summary>
private int numberOfThreads = 2;
private int numberOfThreads;
/// <summary>
/// Maximum time one function can use for execution before we perform a thread kill
/// </summary>
private int maxFunctionExecutionTimems = 50;
private bool EnforceMaxExecutionTime = true;
private int maxFunctionExecutionTimems;
private bool EnforceMaxExecutionTime;
/// <summary>
/// Queue containing events waiting to be executed
@@ -138,6 +142,36 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
m_ScriptEngine = _ScriptEngine;
// Create thread pool list and lock object
// Determine from config if threads should be dedicated to regions or shared
if (m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false))
{
// PRIVATE THREAD POOL PER REGION
eventQueueThreads = new List<EventQueueThreadClass>();
eventQueueThreadsLock = new object();
}
else
{
// SHARED THREAD POOL
// Crate the objects in statics
if (staticEventQueueThreads == null)
staticEventQueueThreads = new List<EventQueueThreadClass>();
if (staticEventQueueThreadsLock == null)
staticEventQueueThreadsLock = new object();
// Create local reference to them
eventQueueThreads = staticEventQueueThreads;
eventQueueThreadsLock = staticEventQueueThreadsLock;
}
numberOfThreads = m_ScriptEngine.ScriptConfigSource.GetInt("NumberOfScriptThreads", 2);
maxFunctionExecutionTimems = m_ScriptEngine.ScriptConfigSource.GetInt("MaxEventExecutionTimeMs", 5000);
EnforceMaxExecutionTime = m_ScriptEngine.ScriptConfigSource.GetBoolean("EnforceMaxEventExecutionTime", false);
// Start function max exec time enforcement thread
if (EnforceMaxExecutionTime)
{
@@ -150,9 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
//
// Start event queue processing threads (worker threads)
//
lock (eventQueueThreadsLock)
{
for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++)
for (int ThreadCount = eventQueueThreads.Count; ThreadCount <= numberOfThreads; ThreadCount++)
{
StartNewThreadClass();
}
@@ -315,7 +350,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
}
private static void AbortThreadClass(EventQueueThreadClass threadClass)
private void AbortThreadClass(EventQueueThreadClass threadClass)
{
try
{
@@ -326,12 +361,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
Console.WriteLine("Could you please report this to Tedd:");
Console.WriteLine("Script thread execution timeout kill ended in exception: " + ex.ToString());
}
m_ScriptEngine.Log.Debug("DotNetEngine", "Killed script execution thread, count: " + eventQueueThreads.Count);
}
private void StartNewThreadClass()
{
EventQueueThreadClass eqtc = new EventQueueThreadClass(this);
eventQueueThreads.Add(eqtc);
m_ScriptEngine.Log.Debug("DotNetEngine", "Started new script execution thread, count: " + eventQueueThreads.Count);
}
}
}