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Experimental
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
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@@ -114,3 +114,35 @@ shout_distance = 100
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; send a Sun update ever frame_rate # of frames. A lower number will
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; make for smoother sun transition at the cost of network
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;frame_rate = 100
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[ScriptEngine.DotNetEngine]
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; When a script receives an event the event is queued.
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; Any free thread will start executing this event. One script can only have one event executed simultaneously.
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; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
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; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
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; But because most scripts exit after their task, the threads are free to go on to the next script.
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; Number of threads to use for script event execution
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; Threads are shared across all regions
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NumberOfScriptThreads=2
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; Should the script threads be private for each region?
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; true: Each region will get <NumberOfScriptThreads> dedicated to scripts within that region
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; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions>
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; false: All regions share <NumberOfScriptThreads> for all their scripts
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PrivateRegionThreads=false
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; How long MAX should a script be allowed to run?
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; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
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; There is also a small speed penalty for every kill that is made
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MaxEventExecutionTimeMs=5000
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; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
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EnforceMaxEventExecutionTime=true
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; If no scripts have executed in this pass how long should we sleep before checking again
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; Impact:
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; Too low and you will waste lots of CPU
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; Too high and people touching object or similar will have to wait up to this amount of time before script responding
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SleepTimeIfNoScriptExecutionMs=50
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