SandBox mode login now shares a base class with the grid mode user server.

To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
This commit is contained in:
MW
2007-06-22 18:28:49 +00:00
parent 2028cc5896
commit a9dde515ba
25 changed files with 1134 additions and 678 deletions

View File

@@ -425,7 +425,7 @@ namespace OpenSim.Region.Scenes
Console.WriteLine("No default terrain, procedurally generating...");
this.Terrain.hills();
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
this.localStorage.SaveMap(this.Terrain.getHeights1D());
}
else
{
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Scenes
Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
Terrain.hills();
}
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
this.localStorage.SaveMap(this.Terrain.getHeights1D());
}
}
else

View File

@@ -49,7 +49,7 @@ namespace OpenSim.Region.Scenes
{
}
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
}
@@ -69,11 +69,11 @@ namespace OpenSim.Region.Scenes
}
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
{
}
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
}