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SandBox mode login now shares a base class with the grid mode user server.
To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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@@ -425,7 +425,7 @@ namespace OpenSim.Region.Scenes
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Console.WriteLine("No default terrain, procedurally generating...");
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this.Terrain.hills();
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// this.localStorage.SaveMap(this.Terrain.getHeights1D());
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this.localStorage.SaveMap(this.Terrain.getHeights1D());
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}
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else
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{
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@@ -439,7 +439,7 @@ namespace OpenSim.Region.Scenes
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Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
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Terrain.hills();
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}
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// this.localStorage.SaveMap(this.Terrain.getHeights1D());
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this.localStorage.SaveMap(this.Terrain.getHeights1D());
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}
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}
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else
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@@ -49,7 +49,7 @@ namespace OpenSim.Region.Scenes
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{
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}
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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{
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}
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@@ -69,11 +69,11 @@ namespace OpenSim.Region.Scenes
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}
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public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
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public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
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{
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}
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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{
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}
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