refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-14 01:45:46 +01:00
parent 77c65951e0
commit aa19ccf65c
7 changed files with 15 additions and 8 deletions

View File

@@ -1095,7 +1095,14 @@ namespace OpenSim.Framework
void SetChildAgentThrottle(byte[] throttle);
void SendAvatarDataImmediate(ISceneEntity avatar);
void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
/// <summary>
/// Send a positional, velocity, etc. update to the viewer for a given entity.
/// </summary>
/// <param name="entity"></param>
/// <param name="updateFlags"></param>
void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
void ReprioritizeUpdates();
void FlushPrimUpdates();