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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
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@@ -1095,7 +1095,14 @@ namespace OpenSim.Framework
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void SetChildAgentThrottle(byte[] throttle);
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void SendAvatarDataImmediate(ISceneEntity avatar);
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void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
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/// <summary>
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/// Send a positional, velocity, etc. update to the viewer for a given entity.
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/// </summary>
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/// <param name="entity"></param>
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/// <param name="updateFlags"></param>
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void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
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void ReprioritizeUpdates();
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void FlushPrimUpdates();
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