refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-14 01:45:46 +01:00
parent 77c65951e0
commit aa19ccf65c
7 changed files with 15 additions and 8 deletions

View File

@@ -3592,7 +3592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Generate one of the object update packets based on PrimUpdateFlags
/// and broadcast the packet to clients
/// </summary>
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
//double priority = m_prioritizer.GetUpdatePriority(this, entity);
uint priority = m_prioritizer.GetUpdatePriority(this, entity);