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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
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@@ -3592,7 +3592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Generate one of the object update packets based on PrimUpdateFlags
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/// and broadcast the packet to clients
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/// </summary>
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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//double priority = m_prioritizer.GetUpdatePriority(this, entity);
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uint priority = m_prioritizer.GetUpdatePriority(this, entity);
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