* refactor: move saved named prims to xml2 method out into the serialization module

This commit is contained in:
Justin Clarke Casey
2008-12-19 19:47:11 +00:00
parent e62016d2c7
commit aa497a1867
5 changed files with 36 additions and 26 deletions

View File

@@ -102,6 +102,8 @@ namespace OpenSim.Region.Environment.Interfaces
/// <param name="min"></param>
/// <param name="max"></param>
void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max);
void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
/// <summary>
/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.