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* refactor: move saved named prims to xml2 method out into the serialization module
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@@ -102,6 +102,8 @@ namespace OpenSim.Region.Environment.Interfaces
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/// <param name="min"></param>
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/// <param name="max"></param>
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void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max);
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void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
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/// <summary>
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/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
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