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Serialize Keyframe motion for region crossings
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@@ -4,6 +4,7 @@
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using System;
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using System.Timers;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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@@ -14,11 +15,14 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Runtime.Serialization;
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using Timer = System.Timers.Timer;
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using log4net;
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namespace OpenSim.Region.Framework.Scenes
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{
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[Serializable]
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public class KeyframeMotion
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@@ -38,6 +42,7 @@ namespace OpenSim.Region.Framework.Scenes
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Rotation = 2
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}
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[Serializable]
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public struct Keyframe
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{
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public Vector3? Position;
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@@ -50,19 +55,24 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3 m_basePosition;
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private Quaternion m_baseRotation;
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private Vector3 m_serializedPosition;
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private Keyframe m_currentFrame;
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private List<Keyframe> m_frames = new List<Keyframe>();
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private Keyframe[] m_keyframes;
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private Timer m_timer = new Timer();
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[NonSerialized()]
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protected Timer m_timer = new Timer();
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private readonly SceneObjectGroup m_group;
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[NonSerialized()]
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private SceneObjectGroup m_group;
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private PlayMode m_mode = PlayMode.Forward;
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private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation;
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private bool m_running = false;
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private int m_iterations = 0;
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private const double timerInterval = 50.0;
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@@ -72,6 +82,41 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_data; }
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}
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public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
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{
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MemoryStream ms = new MemoryStream(data);
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BinaryFormatter fmt = new BinaryFormatter();
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KeyframeMotion newMotion = (KeyframeMotion)fmt.Deserialize(ms);
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// This will be started when position is updated
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newMotion.m_timer = new Timer();
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newMotion.m_timer.Interval = (int)timerInterval;
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newMotion.m_timer.AutoReset = true;
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newMotion.m_timer.Elapsed += newMotion.OnTimer;
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return newMotion;
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}
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public void UpdateSceneObject(SceneObjectGroup grp)
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{
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m_group = grp;
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Vector3 offset = grp.AbsolutePosition - m_serializedPosition;
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m_basePosition += offset;
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m_currentFrame.Position += offset;
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for (int i = 0 ; i < m_frames.Count ; i++)
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{
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Keyframe k = m_frames[i];
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k.Position += offset;
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m_frames[i] = k;
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}
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if (m_running)
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Start();
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}
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public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
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{
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m_mode = mode;
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@@ -95,10 +140,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_keyframes.Length > 0)
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m_timer.Start();
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m_running = true;
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}
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public void Stop()
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{
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// Failed object creation
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if (m_timer == null)
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return;
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m_timer.Stop();
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m_basePosition = m_group.AbsolutePosition;
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@@ -109,6 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.SendGroupRootTerseUpdate();
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m_frames.Clear();
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m_running = false;
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}
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public void Pause()
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@@ -118,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.SendGroupRootTerseUpdate();
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m_timer.Stop();
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m_running = false;
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}
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private void GetNextList()
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@@ -211,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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private void OnTimer(object sender, ElapsedEventArgs e)
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protected void OnTimer(object sender, ElapsedEventArgs e)
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{
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if (m_frames.Count == 0)
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{
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@@ -311,5 +362,19 @@ namespace OpenSim.Region.Framework.Scenes
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m_currentFrame = m_frames[0];
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}
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}
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public Byte[] Serialize()
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{
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MemoryStream ms = new MemoryStream();
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m_timer.Stop();
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BinaryFormatter fmt = new BinaryFormatter();
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SceneObjectGroup tmp = m_group;
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m_group = null;
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m_serializedPosition = tmp.AbsolutePosition;
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fmt.Serialize(ms, this);
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m_group = tmp;
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return ms.ToArray();
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}
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}
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}
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