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* Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
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@@ -454,6 +454,7 @@ namespace OpenSim.Framework
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event AvatarNowWearing OnAvatarNowWearing;
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event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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event ObjectAttach OnObjectAttach;
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event ObjectDeselect OnObjectDetach;
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event StartAnim OnStartAnim;
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event StopAnim OnStopAnim;
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event LinkObjects OnLinkObjects;
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@@ -638,7 +639,8 @@ namespace OpenSim.Framework
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation);
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
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bool attachment, uint AttachmentPoint);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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