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* Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
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@@ -61,6 +61,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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public event StartAnim OnStartAnim;
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public event StopAnim OnStopAnim;
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public event LinkObjects OnLinkObjects;
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@@ -380,7 +381,8 @@ namespace OpenSim.Region.Examples.SimpleModule
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PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
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byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
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bool attachment, uint AttachmentPoint)
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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