* Adds much better support for attachments that you right click on in world.

* Your friends can see your attachments now.  People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now.  Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
This commit is contained in:
Teravus Ovares
2008-04-24 11:32:41 +00:00
parent c49b25f19e
commit aa8aee90a3
8 changed files with 177 additions and 27 deletions

View File

@@ -61,6 +61,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event AvatarNowWearing OnAvatarNowWearing;
public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
public event ObjectAttach OnObjectAttach;
public event ObjectDeselect OnObjectDetach;
public event StartAnim OnStartAnim;
public event StopAnim OnStopAnim;
public event LinkObjects OnLinkObjects;
@@ -380,7 +381,8 @@ namespace OpenSim.Region.Examples.SimpleModule
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
bool attachment, uint AttachmentPoint)
{
}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,