Limit the message length from llInstantMessage to 1024 characters http://wiki.secondlife.com/wiki/LlInstantMessage

Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator.
Fixes Mantis #3244
This commit is contained in:
idb
2009-03-07 14:16:26 +00:00
parent 23b247c519
commit aab1601642
2 changed files with 11 additions and 2 deletions

View File

@@ -1206,7 +1206,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
msg.MessageBlock.RegionID = UUID.Zero;
msg.MessageBlock.Timestamp = timeStamp;
msg.MessageBlock.ToAgentID = toAgent;
msg.MessageBlock.Message = Utils.StringToBytes(message);
// Cap the message length at 1099. There is a limit in ImprovedInstantMessagePacket
// the limit is 1100 but a 0 byte gets added to mark the end of the string
if (message != null && message.Length > 1099)
msg.MessageBlock.Message = Utils.StringToBytes(message.Substring(0, 1099));
else
msg.MessageBlock.Message = Utils.StringToBytes(message);
msg.MessageBlock.BinaryBucket = binaryBucket;
if (message.StartsWith("[grouptest]"))