mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 10:46:00 +08:00
Incorporate scene teleporting debugging into "debug scene teleport true|false" command
This commit is contained in:
@@ -937,26 +937,11 @@ namespace OpenSim
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics true|false");
|
||||
MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "teleport":
|
||||
foreach(Scene s in m_sceneManager.Scenes)
|
||||
{
|
||||
if (s.DEBUG)
|
||||
{
|
||||
s.DEBUG = false;
|
||||
MainConsole.Instance.Output("Teleport debugging is disabled!");
|
||||
}
|
||||
else{
|
||||
s.DEBUG = true;
|
||||
MainConsole.Instance.Output("Teleport debugging is enabled!");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
MainConsole.Instance.Output("Unknown debug command");
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user