Incorporate scene teleporting debugging into "debug scene teleport true|false" command

This commit is contained in:
Justin Clark-Casey (justincc)
2012-03-21 01:13:44 +00:00
parent 9671e43497
commit ab243f4a57
3 changed files with 6 additions and 18 deletions

View File

@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields
public bool EmergencyMonitoring = false;
public bool DEBUG = false;
public bool DebugTeleporting { get; private set; }
public SynchronizeSceneHandler SynchronizeScene;
public SimStatsReporter StatsReporter;
@@ -1064,6 +1064,9 @@ namespace OpenSim.Region.Framework.Scenes
if (bool.TryParse(options["physics"], out enablePhysics) && m_physics_enabled != enablePhysics)
m_physics_enabled = enablePhysics;
}
if (options.ContainsKey("teleport"))
DebugTeleporting = true;
}
public int GetInaccurateNeighborCount()

View File

@@ -3826,7 +3826,7 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
if (land != null)
{
if (Scene.DEBUG)
if (Scene.DebugTeleporting)
TeleportFlagsDebug();
// If we come in via login, landmark or map, we want to