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* Theoretically, everything is in place for scripted take controls... Theoretically.
* I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
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@@ -225,9 +225,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull);
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}
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public void control(uint localID, LLUUID itemID)
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public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull);
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLString(agentID.ToString()), new LSL_Types.LSLInteger(held), new LSL_Types.LSLInteger(change)});
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}
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public void email(uint localID, LLUUID itemID)
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