Fix perms when linking an object. Set root part perms to the perms

of the link set to make the build floater behave consistently.
Fixes permissions exploit introduced on 23 August.
This commit is contained in:
Melanie
2012-10-14 17:32:46 +02:00
parent ce26730d4e
commit aba078c93f
5 changed files with 28 additions and 13 deletions

View File

@@ -4497,20 +4497,20 @@ namespace OpenSim.Region.Framework.Scenes
{
bool update = false;
if (BaseMask != source.BaseMask ||
OwnerMask != source.OwnerMask ||
GroupMask != source.GroupMask ||
EveryoneMask != source.EveryoneMask ||
NextOwnerMask != source.NextOwnerMask)
update = true;
uint prevOwnerMask = OwnerMask;
uint prevGroupMask = GroupMask;
uint prevEveryoneMask = EveryoneMask;
uint prevNextOwnerMask = NextOwnerMask;
BaseMask = source.BaseMask;
OwnerMask = source.OwnerMask;
GroupMask = source.GroupMask;
EveryoneMask = source.EveryoneMask;
NextOwnerMask = source.NextOwnerMask;
OwnerMask = source.OwnerMask & BaseMask;
GroupMask = source.GroupMask & BaseMask;
EveryoneMask = source.EveryoneMask & BaseMask;
NextOwnerMask = source.NextOwnerMask & BaseMask;
if (update)
if (OwnerMask != prevOwnerMask ||
GroupMask != prevGroupMask ||
EveryoneMask != prevEveryoneMask ||
NextOwnerMask != prevNextOwnerMask)
SendFullUpdateToAllClients();
}