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Refactored the GetMesh module into a handler and a module, to be the same as GetTexture.
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@@ -36,6 +36,7 @@ using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Capabilities.Handlers;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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@@ -49,16 +50,16 @@ namespace OpenSim.Region.ClientStack.Linden
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class GetMeshModule : INonSharedRegionModule
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IAssetService m_assetService;
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private bool m_enabled = true;
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private IAssetService m_AssetService;
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private bool m_Enabled = true;
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private string m_URL;
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#region IRegionModuleBase Members
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public Type ReplaceableInterface
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{
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get { return null; }
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@@ -66,146 +67,70 @@ namespace OpenSim.Region.ClientStack.Linden
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public void Initialise(IConfigSource source)
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{
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IConfig meshConfig = source.Configs["Mesh"];
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if (meshConfig == null)
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (config == null)
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return;
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m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
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m_URL = config.GetString("Cap_GetMesh", string.Empty);
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// Cap doesn't exist
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if (m_URL != string.Empty)
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m_Enabled = true;
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}
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public void AddRegion(Scene pScene)
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{
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if (!m_Enabled)
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return;
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m_scene = pScene;
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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{
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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if (!m_Enabled)
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return;
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m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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#endregion
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#region IRegionModule Members
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public void Close() { }
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public string Name { get { return "GetMeshModule"; } }
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#endregion
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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if(!m_enabled)
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return;
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UUID capID = UUID.Random();
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// m_log.Info("[GETMESH]: /CAPS/" + capID);
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caps.RegisterHandler("GetMesh",
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new RestHTTPHandler("GET", "/CAPS/" + capID,
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delegate(Hashtable m_dhttpMethod)
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{
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return ProcessGetMesh(m_dhttpMethod, agentID, caps);
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}));
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}
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#endregion
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Request wasn't what was expected";
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string meshStr = string.Empty;
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if (request.ContainsKey("mesh_id"))
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meshStr = request["mesh_id"].ToString();
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UUID meshID = UUID.Zero;
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if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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{
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if (m_assetService == null)
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
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return responsedata;
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}
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AssetBase mesh;
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// Only try to fetch locally cached textures. Misses are redirected
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mesh = m_assetService.GetCached(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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return responsedata;
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}
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}
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else
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{
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mesh = m_assetService.Get(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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return responsedata;
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}
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}
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
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return responsedata;
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}
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}
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m_log.InfoFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
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IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
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delegate(Hashtable m_dhttpMethod)
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{
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return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
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});
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caps.RegisterHandler("GetMesh", reqHandler);
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}
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else
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{
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m_log.InfoFormat("[GETMESH]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler("GetMesh", m_URL);
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}
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return responsedata;
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}
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}
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}
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