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* Preliminary work with the ODEPlugin to collect collision data.
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@@ -785,7 +785,7 @@ namespace OpenSim.Region.Environment.Scenes
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new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
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new Quaternion(RotationOffset.W, RotationOffset.X,
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RotationOffset.Y, RotationOffset.Z), RigidBody);
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PhysActor.LocalID = LocalId;
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DoPhysicsPropertyUpdate(RigidBody, true);
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}
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@@ -1305,6 +1305,7 @@ namespace OpenSim.Region.Environment.Scenes
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new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
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new Quaternion(RotationOffset.W, RotationOffset.X,
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RotationOffset.Y, RotationOffset.Z), usePhysics);
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PhysActor.LocalID = LocalId;
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DoPhysicsPropertyUpdate(usePhysics, true);
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}
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else
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