* Preliminary work with the ODEPlugin to collect collision data.

This commit is contained in:
Teravus Ovares
2008-03-14 05:22:52 +00:00
parent 94c39c793a
commit abacfba287
9 changed files with 196 additions and 18 deletions

View File

@@ -134,17 +134,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void collision_start(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull);
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { (int)1 });
}
public void collision(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull);
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { (int)1 });
}
public void collision_end(uint localID, LLUUID itemID)
{
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull);
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { (int)1 });
}
public void land_collision_start(uint localID, LLUUID itemID)