be nicer to PIs (actually linux)

This commit is contained in:
UbitUmarov
2016-07-12 23:23:47 +01:00
parent 3507566692
commit abf423e361
2 changed files with 14 additions and 5 deletions

View File

@@ -2066,6 +2066,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
while (base.IsRunningOutbound)
{
Scene.ThreadAlive(2);
try
{
m_packetSent = false;
@@ -2125,11 +2127,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// If nothing was sent, sleep for the minimum amount of time before a
// token bucket could get more tokens
if (!m_packetSent)
Thread.Sleep((int)TickCountResolution);
// .... wrong core code removed
if(Scene.GetNumberOfClients() == 0)
{
Thread.Sleep(250); // be friendly to PIs, but how long ??
}
else if (!m_packetSent)
// Thread.Sleep((int)TickCountResolution); outch this is bad on linux
Thread.Sleep(15); // match the 16ms of windows7, dont ask 16 or win may decide to do 32ms.
Watchdog.UpdateThread();
}