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Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
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committed by
Justin Clark-Casey (justincc)
parent
a93799d03b
commit
abf85b7f19
@@ -1038,6 +1038,11 @@
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AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
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AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
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; Terminal velocity of a falling avatar
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; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
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; negative for a downward speed.
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AvatarTerminalVelocity = -54
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; Default linkset implmentation
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; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
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; builds a compound shape from the children shapes to create a single physical
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