Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.

This commit is contained in:
Vegaslon
2014-06-20 09:34:07 -04:00
committed by Justin Clark-Casey (justincc)
parent a93799d03b
commit abf85b7f19
3 changed files with 30 additions and 2 deletions

View File

@@ -1038,6 +1038,11 @@
AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
; Terminal velocity of a falling avatar
; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
; negative for a downward speed.
AvatarTerminalVelocity = -54
; Default linkset implmentation
; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
; builds a compound shape from the children shapes to create a single physical