cosmetics

This commit is contained in:
UbitUmarov
2023-03-29 20:11:04 +01:00
parent 70bc11c94a
commit ac24e8945b
3 changed files with 164 additions and 187 deletions

View File

@@ -36,38 +36,38 @@ namespace OpenSim.Framework
// legacy lightshare
public class RegionLightShareData
{
public Vector3 waterColor = new Vector3(4.0f, 38.0f, 64.0f);
public Vector3 waterColor = new(4.0f, 38.0f, 64.0f);
public float waterFogDensityExponent = 4.0f;
public float underwaterFogModifier = 0.25f;
public Vector3 reflectionWaveletScale = new Vector3(2.0f, 2.0f, 2.0f);
public Vector3 reflectionWaveletScale = new(2.0f, 2.0f, 2.0f);
public float fresnelScale = 0.40f;
public float fresnelOffset = 0.50f;
public float refractScaleAbove = 0.03f;
public float refractScaleBelow = 0.20f;
public float blurMultiplier = 0.040f;
public Vector2 bigWaveDirection = new Vector2(1.05f, -0.42f);
public Vector2 littleWaveDirection = new Vector2(1.11f, -1.16f);
public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
public Vector4 horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f);
public Vector2 bigWaveDirection = new(1.05f, -0.42f);
public Vector2 littleWaveDirection = new(1.11f, -1.16f);
public UUID normalMapTexture = new("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
public Vector4 horizon = new(0.25f, 0.25f, 0.32f, 0.32f);
public float hazeHorizon = 0.19f;
public Vector4 blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f);
public Vector4 blueDensity = new(0.12f, 0.22f, 0.38f, 0.38f);
public float hazeDensity = 0.70f;
public float densityMultiplier = 0.18f;
public float distanceMultiplier = 0.8f;
public UInt16 maxAltitude = 1605;
public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
public Vector4 sunMoonColor = new(0.24f, 0.26f, 0.30f, 0.30f);
public float sunMoonPosition = 0.317f;
public Vector4 ambient = new Vector4(0.35f, 0.35f, 0.35f, 0.35f);
public Vector4 ambient = new(0.35f, 0.35f, 0.35f, 0.35f);
public float eastAngle = 0.0f;
public float sunGlowFocus = 0.10f;
public float sunGlowSize = 1.75f;
public float sceneGamma = 1.0f;
public float starBrightness = 0.0f;
public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
public Vector3 cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f);
public Vector4 cloudColor = new(0.41f, 0.41f, 0.41f, 0.41f);
public Vector3 cloudXYDensity = new(1.00f, 0.53f, 1.00f);
public float cloudCoverage = 0.27f;
public float cloudScale = 0.42f;
public Vector3 cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f);
public Vector3 cloudDetailXYDensity = new(1.00f, 0.53f, 0.12f);
public float cloudScrollX = 0.20f;
public bool cloudScrollXLock = false;
public float cloudScrollY = 0.01f;
@@ -77,7 +77,7 @@ namespace OpenSim.Framework
public class ViewerEnvironment
{
DayCycle Cycle = new DayCycle();
DayCycle Cycle = new();
public int DayLength = 14400;
public int DayOffset = 57600;
public int Flags = 0;
@@ -104,7 +104,7 @@ namespace OpenSim.Framework
public OSD ToWLOSD(UUID message, UUID region)
{
OSDArray array = new OSDArray(4) { null, null, null, null };
OSDArray array = new() { null, null, null, null };
array[0] = new OSDMap { {"messageID", message }, { "regionID", region } };
Cycle.ToWLOSD(ref array);
return array;
@@ -131,7 +131,7 @@ namespace OpenSim.Framework
float sl = MathF.Sin(al);
float cl = MathF.Cos(al);
Quaternion rot = new Quaternion(sl * sz, -sl * cz, cl * sz, cl * cz);
Quaternion rot = new(sl * sz, -sl * cz, cl * sz, cl * cz);
rot.Normalize();
return rot;
}
@@ -193,24 +193,25 @@ namespace OpenSim.Framework
public void FromLightShare(RegionLightShareData ls)
{
WaterData water = new WaterData();
WaterData water = new()
{
waterFogColor = ls.waterColor / 256f,
waterFogDensity = MathF.Pow(2.0f, ls.waterFogDensityExponent),
//water.waterFogDensity = ls.waterFogDensityExponent;
underWaterFogMod = ls.underwaterFogModifier,
normScale = ls.reflectionWaveletScale,
fresnelScale = ls.fresnelScale,
fresnelOffset = ls.fresnelOffset,
scaleAbove = ls.refractScaleAbove,
scaleBelow = ls.refractScaleBelow,
blurMultiplier = ls.blurMultiplier,
wave1Dir = ls.littleWaveDirection,
wave2Dir = ls.bigWaveDirection,
normalMap = ls.normalMapTexture,
Name = "LightshareWater"
};
water.waterFogColor = ls.waterColor / 256f;
water.waterFogDensity = MathF.Pow(2.0f, ls.waterFogDensityExponent);
//water.waterFogDensity = ls.waterFogDensityExponent;
water.underWaterFogMod = ls.underwaterFogModifier;
water.normScale = ls.reflectionWaveletScale;
water.fresnelScale = ls.fresnelScale;
water.fresnelOffset = ls.fresnelOffset;
water.scaleAbove = ls.refractScaleAbove;
water.scaleBelow = ls.refractScaleBelow;
water.blurMultiplier = ls.blurMultiplier;
water.wave1Dir = ls.littleWaveDirection;
water.wave2Dir = ls.bigWaveDirection;
water.normalMap = ls.normalMapTexture;
water.Name = "LightshareWater";
SkyData sky = new SkyData();
SkyData sky = new();
convertFromAngles(sky, Utils.TWO_PI * ls.sunMoonPosition, Utils.TWO_PI * ls.eastAngle);
sky.sunlight_color = ls.sunMoonColor * 3.0f;
sky.ambient = new Vector3(ls.ambient.X * 3.0f, ls.ambient.Y * 3.0f, ls.ambient.Z * 3.0f);
@@ -236,14 +237,13 @@ namespace OpenSim.Framework
sky.star_brightness = ls.starBrightness * 250f;
sky.Name = "LightshareSky";
Cycle = new DayCycle();
Cycle.Name = "Lightshare";
Cycle = new DayCycle { Name = "Lightshare" };
Cycle.waterframes.Add(water.Name, water);
DayCycle.TrackEntry track = new DayCycle.TrackEntry(-1, water.Name);
DayCycle.TrackEntry track = new(-1, water.Name);
Cycle.waterTrack.Add(track);
Cycle.skyframes.Add(sky.Name, sky);
track = new DayCycle.TrackEntry(-1, sky.Name);
track = new(-1, sky.Name);
Cycle.skyTrack0.Add(track);
InvalidateCaches();
@@ -251,7 +251,7 @@ namespace OpenSim.Framework
public RegionLightShareData ToLightShare()
{
RegionLightShareData ls = new RegionLightShareData();
RegionLightShareData ls = new();
DayCycle.TrackEntry te;
if (Cycle.waterTrack.Count > 0)
@@ -280,8 +280,7 @@ namespace OpenSim.Framework
te = Cycle.skyTrack0[0];
if (Cycle.skyframes.TryGetValue(te.frameName, out SkyData sky))
{
Vector4 lightnorm;
convertToAngles(sky, out ls.sunMoonPosition, out ls.eastAngle, out lightnorm);
convertToAngles(sky, out ls.sunMoonPosition, out ls.eastAngle, out Vector4 _);
ls.sunMoonPosition *= 0.5f / MathF.PI;
ls.eastAngle *= 0.5f / MathF.PI;
ls.sunMoonColor = sky.sunlight_color / 3f;
@@ -313,8 +312,7 @@ namespace OpenSim.Framework
public void FromOSD(OSD osd)
{
OSDMap map = osd as OSDMap;
if (map == null)
if (osd is not OSDMap map)
return;
OSD otmp;
@@ -324,8 +322,8 @@ namespace OpenSim.Framework
Cycle = new DayCycle();
Cycle.FromOSD(otmp as OSDMap);
}
if (Cycle == null)
Cycle = new DayCycle();
Cycle ??= new DayCycle();
if (map.TryGetValue("day_length", out otmp))
DayLength = otmp;
@@ -374,8 +372,7 @@ namespace OpenSim.Framework
public bool CycleFromOSD(OSD osd)
{
OSDMap map = osd as OSDMap;
if (map == null)
if (osd is not OSDMap map)
return false;
if (!map.TryGetValue("type", out OSD tmp))
return false;
@@ -392,8 +389,7 @@ namespace OpenSim.Framework
public bool FromAssetOSD(string name, OSD osd)
{
OSDMap map = osd as OSDMap;
if (map == null)
if (osd is not OSDMap map)
return false;
if (!map.TryGetValue("type", out OSD tmp))
return false;
@@ -402,8 +398,7 @@ namespace OpenSim.Framework
bool ok = false;
if (type == "water")
{
if (Cycle == null)
Cycle = new DayCycle();
Cycle ??= new DayCycle();
ok = Cycle.replaceWaterFromOSD(name, map);
}
else
@@ -416,8 +411,7 @@ namespace OpenSim.Framework
}
else if(type == "sky")
{
if (Cycle == null)
Cycle = new DayCycle();
Cycle ??= new DayCycle();
ok = Cycle.replaceSkyFromOSD(name, map);
}
}
@@ -430,22 +424,18 @@ namespace OpenSim.Framework
public OSD ToOSD()
{
OSDMap env = new OSDMap();
env["day_cycle"] = Cycle.ToOSD();
env["day_length"] = DayLength;
env["day_offset"] = DayOffset;
env["flags"] = Flags;
env["env_version"] = version;
OSDArray alt = new OSDArray();
alt.Add(Altitudes[0]);
alt.Add(Altitudes[1]);
alt.Add(Altitudes[2]);
env["track_altitudes"] = alt;
return env;
return new OSDMap
{
["day_cycle"] = Cycle.ToOSD(),
["day_length"] = DayLength,
["day_offset"] = DayOffset,
["flags"] = Flags,
["env_version"] = version,
["track_altitudes"] = new OSDArray() { Altitudes[0], Altitudes[1], Altitudes[2] }
};
}
public readonly object m_cachedbytesLock = new object();
public readonly object m_cachedbytesLock = new();
public byte[] m_cachedbytes = null;
public byte[] m_cachedWLbytes = null;
@@ -469,7 +459,7 @@ namespace OpenSim.Framework
byte[] ret = m_cachedbytes;
if (ret == null)
{
OSDMap map = new OSDMap();
OSDMap map = new();
OSDMap cenv = (OSDMap)ToOSD();
cenv["parcel_id"] = parcelID;
cenv["region_id"] = regionID;
@@ -508,7 +498,7 @@ namespace OpenSim.Framework
try
{
OSD eosd = OSDParser.Deserialize(s);
ViewerEnvironment VEnv = new ViewerEnvironment();
ViewerEnvironment VEnv = new();
VEnv.FromOSD(eosd);
return VEnv;
}
@@ -536,28 +526,29 @@ namespace OpenSim.Framework
{
// im lazy need to proper clone later
OSD osd = ToOSD();
ViewerEnvironment VEnv = new ViewerEnvironment();
ViewerEnvironment VEnv = new();
VEnv.FromOSD(osd);
return VEnv;
}
public static OSD DefaultToOSD(UUID regionID, int parcel)
{
OSDMap top = new OSDMap();
OSDMap env = new OSDMap();
env["is_default"] = true;
OSDMap env = new()
{
["is_default"] = true,
["region_id"] = regionID,
["track_altitudes"] = new OSDArray() { 1000f, 2000f, 3000f }
};
if (parcel >= 0)
env["parcel_id"] = parcel;
env["region_id"] = regionID;
OSDArray alt = new OSDArray();
alt.Add(1000f);
alt.Add(2000f);
alt.Add(3000f);
env["track_altitudes"] = alt;
top["environment"] = env;
OSDMap top = new()
{
["environment"] = env,
["success"] = true
};
if (parcel >= 0)
top["parcel_id"] = parcel;
top["success"] = true;
return top;
}
@@ -717,8 +708,7 @@ namespace OpenSim.Framework
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
{
if (Cycle != null)
Cycle.GatherAssets(uuids);
Cycle?.GatherAssets(uuids);
}
}
}