Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-10-25 01:24:30 +01:00
8 changed files with 29 additions and 15 deletions

View File

@@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
reader.ReadStartElement(name);
vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
reader.ReadEndElement();
@@ -1501,15 +1501,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
reader.ReadStartElement(name, String.Empty); // Shape
string nodeName = string.Empty;
while (reader.NodeType != XmlNodeType.EndElement)
{
nodeName = reader.Name;
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
ShapeXmlProcessor p = null;
if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
p(shape, reader);
{
try
{
p(shape, reader);
}
catch (Exception e)
{
m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing Shape {0}: {1}", nodeName, e);
if (reader.NodeType == XmlNodeType.EndElement)
reader.Read();
}
}
else
{
// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
reader.ReadOuterXml();
}
}