* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.

This commit is contained in:
Teravus Ovares
2008-02-20 09:45:26 +00:00
parent 9be5f9d6cc
commit ac60382599
4 changed files with 303 additions and 15 deletions

View File

@@ -451,6 +451,10 @@ namespace OpenSim.Framework
event Action<IClientAPI> OnRequestAvatarsData;
event AddNewPrim OnAddPrim;
event FetchInventory OnAgentDataUpdateRequest;
event FetchInventory OnUserInfoRequest;
event TeleportLocationRequest OnSetStartLocationRequest;
event RequestGodlikePowers OnRequestGodlikePowers;
event GodKickUser OnGodKickUser;
@@ -620,6 +624,8 @@ namespace OpenSim.Framework
void SendXferPacket(ulong xferID, uint packet, byte[] data);
void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle);
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain);