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* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.
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@@ -451,6 +451,10 @@ namespace OpenSim.Framework
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event Action<IClientAPI> OnRequestAvatarsData;
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event AddNewPrim OnAddPrim;
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event FetchInventory OnAgentDataUpdateRequest;
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event FetchInventory OnUserInfoRequest;
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event TeleportLocationRequest OnSetStartLocationRequest;
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event RequestGodlikePowers OnRequestGodlikePowers;
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event GodKickUser OnGodKickUser;
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@@ -620,6 +624,8 @@ namespace OpenSim.Framework
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void SendXferPacket(ulong xferID, uint packet, byte[] data);
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void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
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void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle);
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void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
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void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
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void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain);
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