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https://github.com/opensim/opensim.git
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* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.
This commit is contained in:
@@ -27,18 +27,182 @@
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*/
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using Nini.Config;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Modules
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{
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public class GroupsModule : IRegionModule
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{
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private Scene m_scene;
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_scene = new List<Scene>();
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private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
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private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
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private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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lock (m_scene)
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{
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m_scene.Add(scene);
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}
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnClientClosed += OnClientClosed;
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scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage;
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//scene.EventManager.
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}
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private void OnNewClient(IClientAPI client)
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{
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// All friends establishment protocol goes over instant message
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// There's no way to send a message from the sim
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// to a user to 'add a friend' without causing dialog box spam
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//
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// The base set of friends are added when the user signs on in their XMLRPC response
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// Generated by LoginService. The friends are retreived from the database by the UserManager
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// Subscribe to instant messages
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client.OnInstantMessage += OnInstantMessage;
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client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
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lock (m_iclientmap)
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{
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if (!m_iclientmap.ContainsKey(client.AgentId))
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{
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m_iclientmap.Add(client.AgentId, client);
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}
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}
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GroupData OpenSimulatorGroup = new GroupData();
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OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester";
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OpenSimulatorGroup.GroupID = new LLUUID("00000000-68f9-1111-024e-222222111120");
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OpenSimulatorGroup.GroupMembers.Add(client.AgentId);
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OpenSimulatorGroup.groupName = "OpenSimulator Testing";
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OpenSimulatorGroup.ActiveGroupPowers = GroupPowers.LandAllowSetHome;
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OpenSimulatorGroup.GroupTitles.Add("OpenSimulator Tester");
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lock (m_groupmap)
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{
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if (!m_groupmap.ContainsKey(client.AgentId))
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{
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m_groupmap.Add(client.AgentId, OpenSimulatorGroup);
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}
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}
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GroupList testGroupList = new GroupList();
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testGroupList.m_GroupList.Add(new LLUUID("00000000-68f9-1111-024e-222222111120"));
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lock (m_grouplistmap)
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{
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if (!m_grouplistmap.ContainsKey(client.AgentId))
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{
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m_grouplistmap.Add(client.AgentId, testGroupList);
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}
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}
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m_log.Info("[GROUP]: Adding " + client.FirstName + " " + client.LastName + " to OpenSimulator Tester group");
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}
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private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID)
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{
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string firstname = remoteClient.FirstName;
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string lastname = remoteClient.LastName;
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LLUUID ActiveGroupID = LLUUID.Zero;
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uint ActiveGroupPowers = 0;
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string ActiveGroupName = "";
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string ActiveGroupTitle = "";
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bool foundUser = false;
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lock (m_iclientmap)
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{
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if (m_iclientmap.ContainsKey(remoteClient.AgentId))
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{
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foundUser = true;
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}
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}
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if (foundUser)
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{
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lock (m_groupmap)
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{
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if (m_groupmap.ContainsKey(remoteClient.AgentId))
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{
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GroupData grp = m_groupmap[remoteClient.AgentId];
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if (grp != null)
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{
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ActiveGroupID = grp.GroupID;
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ActiveGroupName = grp.groupName;
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ActiveGroupPowers = grp.groupPowers;
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ActiveGroupTitle = grp.ActiveGroupTitle;
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}
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//remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, lastname, ActiveGroupPowers, ActiveGroupName, ActiveGroupTitle);
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}
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}
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}
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}
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private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
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LLUUID fromAgentSession, LLUUID toAgentID,
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LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// Trigger the above event handler
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OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
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new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
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msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
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new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
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msg.binaryBucket);
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}
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private void OnClientClosed(LLUUID agentID)
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{
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lock (m_iclientmap)
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{
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if (m_iclientmap.ContainsKey(agentID))
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{
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IClientAPI cli = m_iclientmap[agentID];
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if (cli != null)
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{
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m_log.Info("[GROUP]: Removing all reference to groups for " + cli.FirstName + " " + cli.LastName);
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}
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else
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{
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m_log.Info("[GROUP]: Removing all reference to groups for " + agentID.ToString());
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}
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m_iclientmap.Remove(agentID);
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}
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}
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lock (m_groupmap)
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{
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if (m_groupmap.ContainsKey(agentID))
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{
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m_groupmap.Remove(agentID);
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}
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}
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lock (m_grouplistmap)
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{
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if (m_grouplistmap.ContainsKey(agentID))
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{
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m_grouplistmap.Remove(agentID);
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}
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}
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GC.Collect();
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}
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public void PostInitialise()
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@@ -47,6 +211,22 @@ namespace OpenSim.Region.Environment.Modules
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public void Close()
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{
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m_log.Info("[GROUP]: Shutting down group module.");
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lock (m_iclientmap)
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{
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m_iclientmap.Clear();
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}
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lock (m_groupmap)
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{
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m_groupmap.Clear();
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}
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lock (m_grouplistmap)
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{
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m_grouplistmap.Clear();
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}
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GC.Collect();
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}
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public string Name
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@@ -56,7 +236,44 @@ namespace OpenSim.Region.Environment.Modules
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public bool IsSharedModule
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{
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get { return false; }
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get { return true; }
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}
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}
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public class GroupData
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{
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public LLUUID GroupID;
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public string groupName;
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public string ActiveGroupTitle;
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public List<string> GroupTitles;
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public List<LLUUID> GroupMembers;
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public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
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public GroupPowers ActiveGroupPowers
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{
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set
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{
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groupPowers = (uint) value;
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}
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get
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{
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return (GroupPowers)groupPowers;
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}
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}
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public GroupData()
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{
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GroupTitles = new List<string>();
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GroupMembers = new List<LLUUID>();
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}
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}
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public class GroupList
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{
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public List<LLUUID> m_GroupList;
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public GroupList()
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{
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m_GroupList = new List<LLUUID>();
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}
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}
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}
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