* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.

This commit is contained in:
Teravus Ovares
2008-02-20 09:45:26 +00:00
parent 9be5f9d6cc
commit ac60382599
4 changed files with 303 additions and 15 deletions

View File

@@ -27,18 +27,182 @@
*/
using Nini.Config;
using System;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
namespace OpenSim.Region.Environment.Modules
{
public class GroupsModule : IRegionModule
{
private Scene m_scene;
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_scene = new List<Scene>();
private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
lock (m_scene)
{
m_scene.Add(scene);
}
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnClientClosed += OnClientClosed;
scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage;
//scene.EventManager.
}
private void OnNewClient(IClientAPI client)
{
// All friends establishment protocol goes over instant message
// There's no way to send a message from the sim
// to a user to 'add a friend' without causing dialog box spam
//
// The base set of friends are added when the user signs on in their XMLRPC response
// Generated by LoginService. The friends are retreived from the database by the UserManager
// Subscribe to instant messages
client.OnInstantMessage += OnInstantMessage;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
lock (m_iclientmap)
{
if (!m_iclientmap.ContainsKey(client.AgentId))
{
m_iclientmap.Add(client.AgentId, client);
}
}
GroupData OpenSimulatorGroup = new GroupData();
OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester";
OpenSimulatorGroup.GroupID = new LLUUID("00000000-68f9-1111-024e-222222111120");
OpenSimulatorGroup.GroupMembers.Add(client.AgentId);
OpenSimulatorGroup.groupName = "OpenSimulator Testing";
OpenSimulatorGroup.ActiveGroupPowers = GroupPowers.LandAllowSetHome;
OpenSimulatorGroup.GroupTitles.Add("OpenSimulator Tester");
lock (m_groupmap)
{
if (!m_groupmap.ContainsKey(client.AgentId))
{
m_groupmap.Add(client.AgentId, OpenSimulatorGroup);
}
}
GroupList testGroupList = new GroupList();
testGroupList.m_GroupList.Add(new LLUUID("00000000-68f9-1111-024e-222222111120"));
lock (m_grouplistmap)
{
if (!m_grouplistmap.ContainsKey(client.AgentId))
{
m_grouplistmap.Add(client.AgentId, testGroupList);
}
}
m_log.Info("[GROUP]: Adding " + client.FirstName + " " + client.LastName + " to OpenSimulator Tester group");
}
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID)
{
string firstname = remoteClient.FirstName;
string lastname = remoteClient.LastName;
LLUUID ActiveGroupID = LLUUID.Zero;
uint ActiveGroupPowers = 0;
string ActiveGroupName = "";
string ActiveGroupTitle = "";
bool foundUser = false;
lock (m_iclientmap)
{
if (m_iclientmap.ContainsKey(remoteClient.AgentId))
{
foundUser = true;
}
}
if (foundUser)
{
lock (m_groupmap)
{
if (m_groupmap.ContainsKey(remoteClient.AgentId))
{
GroupData grp = m_groupmap[remoteClient.AgentId];
if (grp != null)
{
ActiveGroupID = grp.GroupID;
ActiveGroupName = grp.groupName;
ActiveGroupPowers = grp.groupPowers;
ActiveGroupTitle = grp.ActiveGroupTitle;
}
//remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, lastname, ActiveGroupPowers, ActiveGroupName, ActiveGroupTitle);
}
}
}
}
private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
LLUUID fromAgentSession, LLUUID toAgentID,
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket)
{
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
msg.binaryBucket);
}
private void OnClientClosed(LLUUID agentID)
{
lock (m_iclientmap)
{
if (m_iclientmap.ContainsKey(agentID))
{
IClientAPI cli = m_iclientmap[agentID];
if (cli != null)
{
m_log.Info("[GROUP]: Removing all reference to groups for " + cli.FirstName + " " + cli.LastName);
}
else
{
m_log.Info("[GROUP]: Removing all reference to groups for " + agentID.ToString());
}
m_iclientmap.Remove(agentID);
}
}
lock (m_groupmap)
{
if (m_groupmap.ContainsKey(agentID))
{
m_groupmap.Remove(agentID);
}
}
lock (m_grouplistmap)
{
if (m_grouplistmap.ContainsKey(agentID))
{
m_grouplistmap.Remove(agentID);
}
}
GC.Collect();
}
public void PostInitialise()
@@ -47,6 +211,22 @@ namespace OpenSim.Region.Environment.Modules
public void Close()
{
m_log.Info("[GROUP]: Shutting down group module.");
lock (m_iclientmap)
{
m_iclientmap.Clear();
}
lock (m_groupmap)
{
m_groupmap.Clear();
}
lock (m_grouplistmap)
{
m_grouplistmap.Clear();
}
GC.Collect();
}
public string Name
@@ -56,7 +236,44 @@ namespace OpenSim.Region.Environment.Modules
public bool IsSharedModule
{
get { return false; }
get { return true; }
}
}
public class GroupData
{
public LLUUID GroupID;
public string groupName;
public string ActiveGroupTitle;
public List<string> GroupTitles;
public List<LLUUID> GroupMembers;
public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
public GroupPowers ActiveGroupPowers
{
set
{
groupPowers = (uint) value;
}
get
{
return (GroupPowers)groupPowers;
}
}
public GroupData()
{
GroupTitles = new List<string>();
GroupMembers = new List<LLUUID>();
}
}
public class GroupList
{
public List<LLUUID> m_GroupList;
public GroupList()
{
m_GroupList = new List<LLUUID>();
}
}
}