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add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value)
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@@ -112,6 +112,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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/// </summary>
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public string EngineType { get; protected set; }
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public string EngineName { get; protected set; }
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// The only thing that should register for this event is the SceneGraph
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// Anything else could cause problems.
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public event physicsCrash OnPhysicsCrash;
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