* refactor: Move god related methods in Scene out to a module

This commit is contained in:
Justin Clarke Casey
2009-03-30 18:20:41 +00:00
parent 6957803759
commit ac8fc02afc
4 changed files with 218 additions and 119 deletions

View File

@@ -1931,9 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnRequestGodlikePowers += handleRequestGodlikePowers;
client.OnGodKickUser += HandleGodlikeKickUser;
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
@@ -1970,9 +1968,12 @@ namespace OpenSim.Region.Framework.Scenes
client.OnSetScriptRunning += SetScriptRunning;
client.OnRegionHandleRequest += RegionHandleRequest;
client.OnUnackedTerrain += TerrainUnAcked;
client.OnObjectOwner += ObjectOwner;
IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
client.OnGodKickUser += godsModule.KickUser;
client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers;
if (StatsReporter != null)
client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
@@ -2658,7 +2659,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="maxY"></param>
public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
{
m_log.InfoFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY);
m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY);
m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY);
}
@@ -2817,116 +2818,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Alert Methods
/// <summary>
/// Handle a request for admin rights
/// </summary>
/// <param name="agentID"></param>
/// <param name="sessionID"></param>
/// <param name="token"></param>
/// <param name="controllingClient"></param>
public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike,
IClientAPI controllingClient)
{
ScenePresence sp = null;
lock (m_scenePresences)
{
// User needs to be logged into this sim
m_scenePresences.TryGetValue(agentID, out sp);
}
if (sp != null)
{
if (godLike == false)
{
sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
return;
}
// First check that this is the sim owner
if (Permissions.IsGod(agentID))
{
// Next we check for spoofing.....
UUID testSessionID = sp.ControllingClient.SessionId;
if (sessionID == testSessionID)
{
if (sessionID == controllingClient.SessionId)
{
//m_log.Info("godlike: " + godLike.ToString());
sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
}
}
}
else
{
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
}
}
/// <summary>
/// Kicks User specified from the simulator. This logs them off of the grid
/// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
/// that you're kicking it even if the avatar's UUID isn't the UUID that the
/// agent is assigned
/// </summary>
/// <param name="godID">The person doing the kicking</param>
/// <param name="sessionID">The session of the person doing the kicking</param>
/// <param name="agentID">the person that is being kicked</param>
/// <param name="kickflags">This isn't used apparently</param>
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
{
// For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know.
UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb");
lock (m_scenePresences)
{
if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID)
{
if (Permissions.IsGod(godID))
{
if (agentID == kickUserID)
{
ClientManager.ForEachClient(delegate(IClientAPI controller)
{
if (controller.AgentId != godID)
controller.Kick(Utils.BytesToString(reason));
}
);
// This is a bit crude. It seems the client will be null before it actually stops the thread
// The thread will kill itself eventually :/
// Is there another way to make sure *all* clients get this 'inter region' message?
ClientManager.ForEachClient(delegate(IClientAPI controller)
{
ScenePresence p = GetScenePresence(controller.AgentId);
bool childagent = p != null && p.IsChildAgent;
if (controller.AgentId != godID && !childagent)
// Do we really want to kick the initiator of this madness?
{
controller.Close(true);
}
}
);
}
else
{
m_sceneGraph.removeUserCount(!m_scenePresences[agentID].IsChildAgent);
m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason));
m_scenePresences[agentID].ControllingClient.Close(true);
}
}
else
{
m_dialogModule.SendAlertToUser(godID, "Kick request denied");
}
}
}
}
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
{
// Check for spoofing.. since this is permissions we're talking about here!
@@ -2944,8 +2835,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
#endregion
/// <summary>
/// Causes all clients to get a full object update on all of the objects in the scene.
/// </summary>
@@ -3077,7 +2966,9 @@ namespace OpenSim.Region.Framework.Scenes
}
else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0)
{
if (part.OwnerID == parcel.landData.OwnerID || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) || Permissions.IsGod(part.OwnerID))
if (part.OwnerID == parcel.landData.OwnerID
|| (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID)
|| Permissions.IsGod(part.OwnerID))
{
return true;
}

View File

@@ -696,7 +696,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
protected internal void removeUserCount(bool TypeRCTF)
public void removeUserCount(bool TypeRCTF)
{
if (TypeRCTF)
{