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* refactor: Move god related methods in Scene out to a module
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@@ -1931,9 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
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client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
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client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
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client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
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client.OnRequestGodlikePowers += handleRequestGodlikePowers;
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client.OnGodKickUser += HandleGodlikeKickUser;
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client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
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client.OnObjectPermissions += HandleObjectPermissionsUpdate;
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client.OnCreateNewInventoryItem += CreateNewInventoryItem;
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client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
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@@ -1970,9 +1968,12 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnSetScriptRunning += SetScriptRunning;
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client.OnRegionHandleRequest += RegionHandleRequest;
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client.OnUnackedTerrain += TerrainUnAcked;
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client.OnObjectOwner += ObjectOwner;
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IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
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client.OnGodKickUser += godsModule.KickUser;
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client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers;
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if (StatsReporter != null)
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client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
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@@ -2658,7 +2659,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="maxY"></param>
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public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
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{
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m_log.InfoFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY);
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m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY);
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m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY);
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}
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@@ -2817,116 +2818,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#region Alert Methods
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/// <summary>
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/// Handle a request for admin rights
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="sessionID"></param>
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/// <param name="token"></param>
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/// <param name="controllingClient"></param>
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public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike,
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IClientAPI controllingClient)
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{
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ScenePresence sp = null;
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lock (m_scenePresences)
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{
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// User needs to be logged into this sim
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m_scenePresences.TryGetValue(agentID, out sp);
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}
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if (sp != null)
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{
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if (godLike == false)
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{
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sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
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return;
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}
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// First check that this is the sim owner
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if (Permissions.IsGod(agentID))
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{
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// Next we check for spoofing.....
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UUID testSessionID = sp.ControllingClient.SessionId;
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if (sessionID == testSessionID)
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{
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if (sessionID == controllingClient.SessionId)
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{
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//m_log.Info("godlike: " + godLike.ToString());
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sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
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}
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}
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}
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else
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{
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m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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}
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}
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}
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/// <summary>
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/// Kicks User specified from the simulator. This logs them off of the grid
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/// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
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/// that you're kicking it even if the avatar's UUID isn't the UUID that the
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/// agent is assigned
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/// </summary>
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/// <param name="godID">The person doing the kicking</param>
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/// <param name="sessionID">The session of the person doing the kicking</param>
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/// <param name="agentID">the person that is being kicked</param>
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/// <param name="kickflags">This isn't used apparently</param>
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/// <param name="reason">The message to send to the user after it's been turned into a field</param>
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public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
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{
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// For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know.
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UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb");
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lock (m_scenePresences)
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{
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if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID)
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{
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if (Permissions.IsGod(godID))
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{
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if (agentID == kickUserID)
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{
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ClientManager.ForEachClient(delegate(IClientAPI controller)
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{
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if (controller.AgentId != godID)
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controller.Kick(Utils.BytesToString(reason));
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}
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);
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// This is a bit crude. It seems the client will be null before it actually stops the thread
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// The thread will kill itself eventually :/
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// Is there another way to make sure *all* clients get this 'inter region' message?
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ClientManager.ForEachClient(delegate(IClientAPI controller)
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{
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ScenePresence p = GetScenePresence(controller.AgentId);
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bool childagent = p != null && p.IsChildAgent;
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if (controller.AgentId != godID && !childagent)
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// Do we really want to kick the initiator of this madness?
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{
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controller.Close(true);
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}
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}
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);
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}
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else
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{
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m_sceneGraph.removeUserCount(!m_scenePresences[agentID].IsChildAgent);
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m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason));
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m_scenePresences[agentID].ControllingClient.Close(true);
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}
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}
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else
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{
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m_dialogModule.SendAlertToUser(godID, "Kick request denied");
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}
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}
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}
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}
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public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
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{
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// Check for spoofing.. since this is permissions we're talking about here!
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@@ -2944,8 +2835,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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#endregion
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/// <summary>
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/// Causes all clients to get a full object update on all of the objects in the scene.
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/// </summary>
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@@ -3077,7 +2966,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0)
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{
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if (part.OwnerID == parcel.landData.OwnerID || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) || Permissions.IsGod(part.OwnerID))
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if (part.OwnerID == parcel.landData.OwnerID
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|| (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID)
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|| Permissions.IsGod(part.OwnerID))
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{
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return true;
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}
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@@ -696,7 +696,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected internal void removeUserCount(bool TypeRCTF)
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public void removeUserCount(bool TypeRCTF)
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{
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if (TypeRCTF)
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{
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