Fix the issue that stopped the packet pool from working. Add a mechanism

to recycley data blocs within a packet. Recycle the ObjectUpdate* data
blocks. Speeds up loading even more.
This may mean that the packet pool is now viable.
This commit is contained in:
Melanie Thielker
2009-05-02 00:14:04 +00:00
parent 0f721da5f1
commit ac944def3f
4 changed files with 77 additions and 10 deletions

View File

@@ -129,7 +129,7 @@ namespace OpenSim.Region.CoreModules.Avatar.MuteList
private void OnMuteListRequest(IClientAPI client, uint crc)
{
m_log.DebugFormat("[MUTE LIST] Got mute list requestg for crc {0}", crc);
m_log.DebugFormat("[MUTE LIST] Got mute list request for crc {0}", crc);
string filename = "mutes"+client.AgentId.ToString();
IXfer xfer = client.Scene.RequestModuleInterface<IXfer>();