* Make all coded defaults match settings in OpenSim.ini.example

* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
This commit is contained in:
Justin Clarke Casey
2009-03-11 18:02:22 +00:00
parent 5a6e502266
commit acad0328b2
17 changed files with 133 additions and 69 deletions

View File

@@ -231,14 +231,14 @@ namespace OpenSim
if (null == config)
config = defaultConfig.AddConfig("StandAlone");
config.Set("accounts_authenticate", false);
config.Set("accounts_authenticate", true);
config.Set("welcome_message", "Welcome to OpenSimulator");
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
config.Set("inventory_source", "");
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
config.Set("user_source", "");
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
config.Set("asset_source", "");
config.Set("asset_source", "URI=file:Asset.db,version=3");
config.Set("LibrariesXMLFile", string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar));
config.Set("AssetSetsXMLFile", string.Format(".{0}assets{0}AssetSets.xml", Path.DirectorySeparatorChar));
config.Set("dump_assets_to_file", false);
@@ -288,11 +288,16 @@ namespace OpenSim
Thread.Sleep(3000);
}
m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
m_configSettings.AssetCache = startupConfig.GetString("AssetCache");
m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
m_configSettings.StorageConnectionString
= startupConfig.GetString("storage_connection_string");
m_configSettings.EstateConnectionString
= startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
m_configSettings.AssetStorage
= startupConfig.GetString("asset_database");
m_configSettings.AssetCache
= startupConfig.GetString("AssetCache", "OpenSim.Framework.Communications.Cache.AssetCache");
m_configSettings.ClientstackDll
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];