* Make all coded defaults match settings in OpenSim.ini.example

* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
This commit is contained in:
Justin Clarke Casey
2009-03-11 18:02:22 +00:00
parent 5a6e502266
commit acad0328b2
17 changed files with 133 additions and 69 deletions

View File

@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return;
m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false);
m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false);
m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);

View File

@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
byte[] imageData = null;
bool drawPrimVolume = true;
bool textureTerrain = true;
bool textureTerrain = false;
try
{