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* Make all coded defaults match settings in OpenSim.ini.example
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return;
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m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false);
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m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
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m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false);
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m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
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m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
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m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
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@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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byte[] imageData = null;
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bool drawPrimVolume = true;
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bool textureTerrain = true;
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bool textureTerrain = false;
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try
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{
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