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* Make all coded defaults match settings in OpenSim.ini.example
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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@@ -366,8 +366,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
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gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
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worldHashspaceLow = physicsconfig.GetInt("world_hashspace_low", -4);
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worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_high", 128);
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worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
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worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
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metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f);
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smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4);
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@@ -380,7 +380,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f);
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mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f);
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mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.1f);
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mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f);
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mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f);
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nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f);
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@@ -411,7 +411,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
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meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
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MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
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m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", true);
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m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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