fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).

This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. 
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. 
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
This commit is contained in:
MW
2009-07-17 14:58:54 +00:00
parent f74622c65f
commit acea31518b
11 changed files with 109 additions and 12 deletions

View File

@@ -1201,6 +1201,25 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
protected internal void UpdatePrimSingleRotationPosition(uint localID, Quaternion rot, Vector3 pos, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
{
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))
{
group.UpdateSingleRotation(rot,pos, localID);
}
}
}
/// <summary>
///
/// </summary>